blob: 50dea1af4e135d4374019a9d6c4c6474f701ee91 [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_1d<i32>;
fn textureLoad_0cb698() {
var res : vec4<i32> = textureLoad(arg_0, 1u, 1u);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_0cb698();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureLoad_0cb698();
}
@compute @workgroup_size(1)
fn compute_main() {
textureLoad_0cb698();
}