fn insertBits_d86978() { | |
var res : vec4<i32> = insertBits(vec4<i32>(1i), vec4<i32>(1i), 1u, 1u); | |
} | |
@vertex | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
insertBits_d86978(); | |
return vec4<f32>(); | |
} | |
@fragment | |
fn fragment_main() { | |
insertBits_d86978(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
insertBits_d86978(); | |
} |