| #include <metal_stdlib> |
| |
| using namespace metal; |
| void ldexp_3d90b4() { |
| half2 res = ldexp(half2(0.0h), int2(1)); |
| } |
| |
| struct tint_symbol { |
| float4 value [[position]]; |
| }; |
| |
| float4 vertex_main_inner() { |
| ldexp_3d90b4(); |
| return float4(0.0f); |
| } |
| |
| vertex tint_symbol vertex_main() { |
| float4 const inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| fragment void fragment_main() { |
| ldexp_3d90b4(); |
| return; |
| } |
| |
| kernel void compute_main() { |
| ldexp_3d90b4(); |
| return; |
| } |
| |