| #version 310 es | |
| precision highp float; | |
| precision highp int; | |
| struct In { | |
| vec4 uv; | |
| }; | |
| in vec4 f_Input; | |
| layout(location = 0) in vec4 tint_interstage_location0; | |
| void g(float a, float b, float c) { | |
| } | |
| void f_inner(vec4 pos, vec4 fbf, In v) { | |
| g(pos.x, fbf.x, v.uv.x); | |
| } | |
| void main() { | |
| vec4 v_1 = gl_FragCoord; | |
| vec4 v_2 = f_Input; | |
| f_inner(v_1, v_2, In(tint_interstage_location0)); | |
| } |