Roll ANGLE from 97c2cbd64f6e to d37c97d18a21 (11 revisions) https://chromium.googlesource.com/angle/angle.git/+log/97c2cbd64f6e..d37c97d18a21 2023-04-25 lexa.knyazev@gmail.com Metal: Implement OES_shader_multisample_interpolation 2023-04-25 vikassoni@chromium.org Add extension to skip texture renderability validation in ANGLE. 2023-04-25 cnorthrop@google.com Android: Build traces outside of APK 2023-04-25 lexa.knyazev@gmail.com D3D11: Ignore sample mask and A2C for single-sampled rendering 2023-04-25 syoussefi@chromium.org Vulkan: Fix access mask of generateMipmap's blit 2023-04-25 geofflang@chromium.org Prefer Metal over CGL for querying device registry IDs. 2023-04-25 lexa.knyazev@gmail.com GL: Enable NV_shader_noperspective_interpolation on ES 2023-04-25 lexa.knyazev@gmail.com GL: Fix readPixels for snorm color buffers 2023-04-25 geofflang@chromium.org D3D11: Fix instanced vertex streaming data copies. 2023-04-25 syoussefi@chromium.org Vulkan: Use Android TLS for *valid* global context 2023-04-25 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from dd55e592406d to 23e97b79fb91 (2 revisions) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/angle-dawn-autoroll Please CC angle-team+autoroll@google.com,enga@google.com on the revert to ensure that a human is aware of the problem. To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: enga@google.com Change-Id: I7cebf3f02070b3890912924c8e7e5cac2c83e5cd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129340 Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.