| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct Inner { |
| /* 0x0000 */ float2x2 m; |
| }; |
| |
| struct Outer { |
| /* 0x0000 */ tint_array<Inner, 4> a; |
| }; |
| |
| int i() { |
| thread int tint_symbol_4 = 0; |
| tint_symbol_4 = as_type<int>((as_type<uint>(tint_symbol_4) + as_type<uint>(1))); |
| return tint_symbol_4; |
| } |
| |
| kernel void f(const constant tint_array<Outer, 4>* tint_symbol_5 [[buffer(0)]]) { |
| int const tint_symbol = i(); |
| int const p_a_i_save = tint_symbol; |
| int const tint_symbol_1 = i(); |
| int const p_a_i_a_i_save = tint_symbol_1; |
| int const tint_symbol_2 = i(); |
| int const p_a_i_a_i_m_i_save = tint_symbol_2; |
| tint_array<Outer, 4> const l_a = *(tint_symbol_5); |
| Outer const l_a_i = (*(tint_symbol_5))[p_a_i_save]; |
| tint_array<Inner, 4> const l_a_i_a = (*(tint_symbol_5))[p_a_i_save].a; |
| Inner const l_a_i_a_i = (*(tint_symbol_5))[p_a_i_save].a[p_a_i_a_i_save]; |
| float2x2 const l_a_i_a_i_m = (*(tint_symbol_5))[p_a_i_save].a[p_a_i_a_i_save].m; |
| float2 const l_a_i_a_i_m_i = (*(tint_symbol_5))[p_a_i_save].a[p_a_i_a_i_save].m[p_a_i_a_i_m_i_save]; |
| int const tint_symbol_3 = i(); |
| float const l_a_i_a_i_m_i_i = (*(tint_symbol_5))[p_a_i_save].a[p_a_i_a_i_save].m[p_a_i_a_i_m_i_save][tint_symbol_3]; |
| return; |
| } |
| |