Use MacOS system clang instead of brew's

I don't know why current CI scripts try to use brew's LLVM instead of Apple's, but it turns out that simply switching to Apple's seems to fix the compilation issue that we've been having for months!

PS: Is there a plan of having some of these CI upload the artefacts to a proper GitHub Release, so that they do not expire? It is useful when using Dawn to be able to freeze the version that we rely on, but it is not reasonable to freeze to a binary artifact that won't last.

This is an imported pull request from
https://github.com/google/dawn/pull/21

GITHUB_PR_HEAD_SHA=d4f5d515d907850130b2f39b619af3cd9307ca79
ORIGINAL_AUTHOR=Elie Michel <eliemichel@users.noreply.github.com>
GitOrigin-RevId: bf40e7aa5459dde6699b04d69e8014ecf77bb20f
Change-Id: I62d70daf1b92307ee6e2f12a91720ecd52b54c5f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/207137
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: dan sinclair <dsinclair@google.com>
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2 files changed
tree: c7e79b7caf379f7f1851efc29a14373881fe6d69
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .git-blame-ignore-revs
  18. .gitattributes
  19. .gitignore
  20. .gitmodules
  21. .gn
  22. AUTHORS
  23. BUILD.bazel
  24. BUILD.gn
  25. CMakeLists.txt
  26. CMakeSettings.json
  27. CODE_OF_CONDUCT.md
  28. codereview.settings
  29. CONTRIBUTING.md
  30. CPPLINT.cfg
  31. DEPS
  32. DIR_METADATA
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WATCHLISTS
  42. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.