commit | ac380332c8cdc29cb15c21034ccd5577e149a0e3 | [log] [tgz] |
---|---|---|
author | Gregg Tavares <gman@chromium.org> | Mon Dec 16 16:42:59 2024 -0800 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Dec 16 16:42:59 2024 -0800 |
tree | b04c8c05b12d222ea441f5785a11889ef8eabadc | |
parent | 21a0d8524ef1620702d1420b9432b71ddb7af2dc [diff] |
Add maxStorage(Buffers/Textures)in(Fragment/Vertex)Stage In compat mode these default to 0. In core they default to the same value as maxStorage(Buffers/Textures)PerShaderStage. The are not checked in core. In core they are always the same as whatever was selected for maxStorage(Buffers/Textures)PerShaderStage. Bug: 383157198,381214210 Fixed: 383157198,381214210 Change-Id: I6ab3d9f6be07c6488a944ef9d816917347ff19ee Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/218934 Auto-Submit: Gregg Tavares <gman@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.