| struct tint_symbol_1 { |
| float2 a_particlePos : TEXCOORD0; |
| float2 a_particleVel : TEXCOORD1; |
| float2 a_pos : TEXCOORD2; |
| }; |
| struct tint_symbol_2 { |
| float4 value : SV_Position; |
| }; |
| |
| tint_symbol_2 vert_main(tint_symbol_1 tint_symbol) { |
| const float2 a_particlePos = tint_symbol.a_particlePos; |
| const float2 a_particleVel = tint_symbol.a_particleVel; |
| const float2 a_pos = tint_symbol.a_pos; |
| float angle = -(atan2(a_particleVel.x, a_particleVel.y)); |
| float2 pos = float2(((a_pos.x * cos(angle)) - (a_pos.y * sin(angle))), ((a_pos.x * sin(angle)) + (a_pos.y * cos(angle)))); |
| const tint_symbol_2 tint_symbol_9 = {float4((pos + a_particlePos), 0.0f, 1.0f)}; |
| return tint_symbol_9; |
| } |
| |
| struct tint_symbol_3 { |
| float4 value : SV_Target0; |
| }; |
| |
| tint_symbol_3 frag_main() { |
| const tint_symbol_3 tint_symbol_10 = {float4(1.0f, 1.0f, 1.0f, 1.0f)}; |
| return tint_symbol_10; |
| } |
| |
| cbuffer cbuffer_params : register(b0, space0) { |
| uint4 params[2]; |
| }; |
| RWByteAddressBuffer particlesA : register(u1, space0); |
| RWByteAddressBuffer particlesB : register(u2, space0); |
| |
| struct tint_symbol_5 { |
| uint3 gl_GlobalInvocationID : SV_DispatchThreadID; |
| }; |
| |
| [numthreads(1, 1, 1)] |
| void comp_main(tint_symbol_5 tint_symbol_4) { |
| const uint3 gl_GlobalInvocationID = tint_symbol_4.gl_GlobalInvocationID; |
| uint index = gl_GlobalInvocationID.x; |
| if ((index >= 5u)) { |
| return; |
| } |
| float2 vPos = asfloat(particlesA.Load2((16u * index))); |
| float2 vVel = asfloat(particlesA.Load2(((16u * index) + 8u))); |
| float2 cMass = float2(0.0f, 0.0f); |
| float2 cVel = float2(0.0f, 0.0f); |
| float2 colVel = float2(0.0f, 0.0f); |
| int cMassCount = 0; |
| int cVelCount = 0; |
| float2 pos = float2(0.0f, 0.0f); |
| float2 vel = float2(0.0f, 0.0f); |
| { |
| uint i = 0u; |
| while (true) { |
| if (!((i < 5u))) { |
| break; |
| } |
| if ((i == index)) { |
| { |
| i = (i + 1u); |
| } |
| continue; |
| } |
| pos = asfloat(particlesA.Load2((16u * i))).xy; |
| vel = asfloat(particlesA.Load2(((16u * i) + 8u))).xy; |
| const int scalar_offset = (4u) / 4; |
| if ((distance(pos, vPos) < asfloat(params[scalar_offset / 4][scalar_offset % 4]))) { |
| cMass = (cMass + pos); |
| cMassCount = (cMassCount + 1); |
| } |
| const int scalar_offset_1 = (8u) / 4; |
| if ((distance(pos, vPos) < asfloat(params[scalar_offset_1 / 4][scalar_offset_1 % 4]))) { |
| colVel = (colVel - (pos - vPos)); |
| } |
| const int scalar_offset_2 = (12u) / 4; |
| if ((distance(pos, vPos) < asfloat(params[scalar_offset_2 / 4][scalar_offset_2 % 4]))) { |
| cVel = (cVel + vel); |
| cVelCount = (cVelCount + 1); |
| } |
| { |
| i = (i + 1u); |
| } |
| } |
| } |
| if ((cMassCount > 0)) { |
| cMass = ((cMass / float2(float(cMassCount), float(cMassCount))) - vPos); |
| } |
| if ((cVelCount > 0)) { |
| cVel = (cVel / float2(float(cVelCount), float(cVelCount))); |
| } |
| const int scalar_offset_3 = (16u) / 4; |
| const int scalar_offset_4 = (20u) / 4; |
| const int scalar_offset_5 = (24u) / 4; |
| vVel = (((vVel + (cMass * asfloat(params[scalar_offset_3 / 4][scalar_offset_3 % 4]))) + (colVel * asfloat(params[scalar_offset_4 / 4][scalar_offset_4 % 4]))) + (cVel * asfloat(params[scalar_offset_5 / 4][scalar_offset_5 % 4]))); |
| vVel = (normalize(vVel) * clamp(length(vVel), 0.0f, 0.100000001f)); |
| const int scalar_offset_6 = (0u) / 4; |
| vPos = (vPos + (vVel * asfloat(params[scalar_offset_6 / 4][scalar_offset_6 % 4]))); |
| if ((vPos.x < -1.0f)) { |
| vPos.x = 1.0f; |
| } |
| if ((vPos.x > 1.0f)) { |
| vPos.x = -1.0f; |
| } |
| if ((vPos.y < -1.0f)) { |
| vPos.y = 1.0f; |
| } |
| if ((vPos.y > 1.0f)) { |
| vPos.y = -1.0f; |
| } |
| particlesB.Store2((16u * index), asuint(vPos)); |
| particlesB.Store2(((16u * index) + 8u), asuint(vVel)); |
| return; |
| } |