| SKIP: FAILED |
| |
| bug/tint/1081.wgsl:9:25 warning: integral user-defined fragment inputs must have a flat interpolation attribute |
| fn main([[location(1)]] x: vec3<i32>) -> [[location(2)]] i32 { |
| ^ |
| |
| #version 310 es |
| precision mediump float; |
| |
| int f(int x) { |
| if ((x == 10)) { |
| discard; |
| } |
| return x; |
| } |
| |
| struct tint_symbol_2 { |
| ivec3 x; |
| }; |
| struct tint_symbol_3 { |
| int value; |
| }; |
| |
| int tint_symbol_inner(ivec3 x) { |
| int y = x.x; |
| while (true) { |
| int r = f(y); |
| if ((r == 0)) { |
| break; |
| } |
| } |
| return y; |
| } |
| |
| tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1) { |
| int inner_result = tint_symbol_inner(tint_symbol_1.x); |
| tint_symbol_3 wrapper_result = tint_symbol_3(0); |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| in ivec3 x; |
| out int value; |
| void main() { |
| tint_symbol_2 inputs; |
| inputs.x = x; |
| tint_symbol_3 outputs; |
| outputs = tint_symbol(inputs); |
| value = outputs.value; |
| } |
| |
| |
| Error parsing GLSL shader: |
| ERROR: 0:35: 'int' : must be qualified as flat in |
| ERROR: 0:35: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |