| // Copyright 2021 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "src/tint/transform/clamp_frag_depth.h" |
| |
| #include "src/tint/transform/test_helper.h" |
| |
| namespace tint::transform { |
| namespace { |
| |
| using ClampFragDepthTest = TransformTest; |
| |
| TEST_F(ClampFragDepthTest, ShouldRunEmptyModule) { |
| auto* src = R"()"; |
| |
| EXPECT_FALSE(ShouldRun<ClampFragDepth>(src)); |
| } |
| |
| TEST_F(ClampFragDepthTest, ShouldRunNoFragmentShader) { |
| auto* src = R"( |
| fn f() -> f32 { |
| return 0.0; |
| } |
| |
| @compute @workgroup_size(1) fn cs() { |
| } |
| |
| @vertex fn vs() -> @builtin(position) vec4<f32> { |
| return vec4<f32>(); |
| } |
| )"; |
| |
| EXPECT_FALSE(ShouldRun<ClampFragDepth>(src)); |
| } |
| |
| TEST_F(ClampFragDepthTest, ShouldRunFragmentShaderNoReturnType) { |
| auto* src = R"( |
| @fragment fn main() { |
| } |
| )"; |
| |
| EXPECT_FALSE(ShouldRun<ClampFragDepth>(src)); |
| } |
| |
| TEST_F(ClampFragDepthTest, ShouldRunFragmentShaderNoFragDepth) { |
| auto* src = R"( |
| @fragment fn main() -> @location(0) f32 { |
| return 0.0; |
| } |
| |
| struct S { |
| @location(0) a : f32, |
| @builtin(sample_mask) b : u32, |
| } |
| @fragment fn main2() -> S { |
| return S(); |
| } |
| )"; |
| |
| EXPECT_FALSE(ShouldRun<ClampFragDepth>(src)); |
| } |
| |
| TEST_F(ClampFragDepthTest, ShouldRunFragDepthAsDirectReturn) { |
| auto* src = R"( |
| @fragment fn main() -> @builtin(frag_depth) f32 { |
| return 0.0; |
| } |
| )"; |
| |
| EXPECT_TRUE(ShouldRun<ClampFragDepth>(src)); |
| } |
| |
| TEST_F(ClampFragDepthTest, ShouldRunFragDepthInStruct) { |
| auto* src = R"( |
| struct S { |
| @location(0) a : f32, |
| @builtin(frag_depth) b : f32, |
| @location(1) c : f32, |
| } |
| @fragment fn main() -> S { |
| return S(); |
| } |
| )"; |
| |
| EXPECT_TRUE(ShouldRun<ClampFragDepth>(src)); |
| } |
| |
| TEST_F(ClampFragDepthTest, SingleReturnOfFragDepth) { |
| auto* src = R"( |
| @fragment fn main() -> @builtin(frag_depth) f32 { |
| return 0.0; |
| } |
| )"; |
| |
| auto* expect = R"( |
| enable chromium_experimental_push_constant; |
| |
| struct FragDepthClampArgs { |
| min : f32, |
| max : f32, |
| } |
| |
| var<push_constant> frag_depth_clamp_args : FragDepthClampArgs; |
| |
| fn clamp_frag_depth(v : f32) -> f32 { |
| return clamp(v, frag_depth_clamp_args.min, frag_depth_clamp_args.max); |
| } |
| |
| @fragment |
| fn main() -> @builtin(frag_depth) f32 { |
| return clamp_frag_depth(0.0); |
| } |
| )"; |
| |
| auto got = Run<ClampFragDepth>(src); |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(ClampFragDepthTest, MultipleReturnOfFragDepth) { |
| auto* src = R"( |
| @fragment fn main() -> @builtin(frag_depth) f32 { |
| if (false) { |
| return 1.0; |
| } |
| return 0.0; |
| } |
| )"; |
| |
| auto* expect = R"( |
| enable chromium_experimental_push_constant; |
| |
| struct FragDepthClampArgs { |
| min : f32, |
| max : f32, |
| } |
| |
| var<push_constant> frag_depth_clamp_args : FragDepthClampArgs; |
| |
| fn clamp_frag_depth(v : f32) -> f32 { |
| return clamp(v, frag_depth_clamp_args.min, frag_depth_clamp_args.max); |
| } |
| |
| @fragment |
| fn main() -> @builtin(frag_depth) f32 { |
| if (false) { |
| return clamp_frag_depth(1.0); |
| } |
| return clamp_frag_depth(0.0); |
| } |
| )"; |
| |
| auto got = Run<ClampFragDepth>(src); |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(ClampFragDepthTest, OtherFunctionWithoutFragDepth) { |
| auto* src = R"( |
| @fragment fn main() -> @builtin(frag_depth) f32 { |
| return 0.0; |
| } |
| @fragment fn other() -> @location(0) f32 { |
| return 0.0; |
| } |
| )"; |
| |
| auto* expect = R"( |
| enable chromium_experimental_push_constant; |
| |
| struct FragDepthClampArgs { |
| min : f32, |
| max : f32, |
| } |
| |
| var<push_constant> frag_depth_clamp_args : FragDepthClampArgs; |
| |
| fn clamp_frag_depth(v : f32) -> f32 { |
| return clamp(v, frag_depth_clamp_args.min, frag_depth_clamp_args.max); |
| } |
| |
| @fragment |
| fn main() -> @builtin(frag_depth) f32 { |
| return clamp_frag_depth(0.0); |
| } |
| |
| @fragment |
| fn other() -> @location(0) f32 { |
| return 0.0; |
| } |
| )"; |
| |
| auto got = Run<ClampFragDepth>(src); |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(ClampFragDepthTest, SimpleReturnOfStruct) { |
| auto* src = R"( |
| struct S { |
| @builtin(frag_depth) frag_depth : f32, |
| } |
| |
| @fragment fn main() -> S { |
| return S(0.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| enable chromium_experimental_push_constant; |
| |
| struct FragDepthClampArgs { |
| min : f32, |
| max : f32, |
| } |
| |
| var<push_constant> frag_depth_clamp_args : FragDepthClampArgs; |
| |
| fn clamp_frag_depth(v : f32) -> f32 { |
| return clamp(v, frag_depth_clamp_args.min, frag_depth_clamp_args.max); |
| } |
| |
| struct S { |
| @builtin(frag_depth) |
| frag_depth : f32, |
| } |
| |
| fn clamp_frag_depth_S(s : S) -> S { |
| return S(clamp_frag_depth(s.frag_depth)); |
| } |
| |
| @fragment |
| fn main() -> S { |
| return clamp_frag_depth_S(S(0.0)); |
| } |
| )"; |
| |
| auto got = Run<ClampFragDepth>(src); |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(ClampFragDepthTest, MixOfFunctionReturningStruct) { |
| auto* src = R"( |
| struct S { |
| @builtin(frag_depth) frag_depth : f32, |
| } |
| struct S2 { |
| @builtin(frag_depth) frag_depth : f32, |
| } |
| |
| @fragment fn returnS() -> S { |
| return S(0.0); |
| } |
| @fragment fn againReturnS() -> S { |
| return S(0.0); |
| } |
| @fragment fn returnS2() -> S2 { |
| return S2(0.0); |
| } |
| )"; |
| |
| // clamp_frag_depth_S is emitted only once. |
| // S2 gets its own clamping function. |
| auto* expect = R"( |
| enable chromium_experimental_push_constant; |
| |
| struct FragDepthClampArgs { |
| min : f32, |
| max : f32, |
| } |
| |
| var<push_constant> frag_depth_clamp_args : FragDepthClampArgs; |
| |
| fn clamp_frag_depth(v : f32) -> f32 { |
| return clamp(v, frag_depth_clamp_args.min, frag_depth_clamp_args.max); |
| } |
| |
| struct S { |
| @builtin(frag_depth) |
| frag_depth : f32, |
| } |
| |
| struct S2 { |
| @builtin(frag_depth) |
| frag_depth : f32, |
| } |
| |
| fn clamp_frag_depth_S(s : S) -> S { |
| return S(clamp_frag_depth(s.frag_depth)); |
| } |
| |
| @fragment |
| fn returnS() -> S { |
| return clamp_frag_depth_S(S(0.0)); |
| } |
| |
| @fragment |
| fn againReturnS() -> S { |
| return clamp_frag_depth_S(S(0.0)); |
| } |
| |
| fn clamp_frag_depth_S2(s : S2) -> S2 { |
| return S2(clamp_frag_depth(s.frag_depth)); |
| } |
| |
| @fragment |
| fn returnS2() -> S2 { |
| return clamp_frag_depth_S2(S2(0.0)); |
| } |
| )"; |
| |
| auto got = Run<ClampFragDepth>(src); |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(ClampFragDepthTest, ComplexIOStruct) { |
| auto* src = R"( |
| struct S { |
| @location(0) blou : vec4<f32>, |
| @location(1) bi : vec4<f32>, |
| @builtin(frag_depth) frag_depth : f32, |
| @location(2) boul : i32, |
| @builtin(sample_mask) ga : u32, |
| } |
| |
| @fragment fn main() -> S { |
| return S(vec4<f32>(), vec4<f32>(), 0.0, 1, 0u); |
| } |
| )"; |
| |
| auto* expect = R"( |
| enable chromium_experimental_push_constant; |
| |
| struct FragDepthClampArgs { |
| min : f32, |
| max : f32, |
| } |
| |
| var<push_constant> frag_depth_clamp_args : FragDepthClampArgs; |
| |
| fn clamp_frag_depth(v : f32) -> f32 { |
| return clamp(v, frag_depth_clamp_args.min, frag_depth_clamp_args.max); |
| } |
| |
| struct S { |
| @location(0) |
| blou : vec4<f32>, |
| @location(1) |
| bi : vec4<f32>, |
| @builtin(frag_depth) |
| frag_depth : f32, |
| @location(2) |
| boul : i32, |
| @builtin(sample_mask) |
| ga : u32, |
| } |
| |
| fn clamp_frag_depth_S(s : S) -> S { |
| return S(s.blou, s.bi, clamp_frag_depth(s.frag_depth), s.boul, s.ga); |
| } |
| |
| @fragment |
| fn main() -> S { |
| return clamp_frag_depth_S(S(vec4<f32>(), vec4<f32>(), 0.0, 1, 0u)); |
| } |
| )"; |
| |
| auto got = Run<ClampFragDepth>(src); |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| } // namespace |
| } // namespace tint::transform |