Roll ANGLE from 48b928d98fc8 to 48195ae678d2 (17 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/48b928d98fc8..48195ae678d2

2022-06-10 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 4658acb376d4 to ae46affd7997 (1334 revisions)
2022-06-10 cclao@google.com Vulkan: Optimize glEGLImageTargetTexture2DOES with same args
2022-06-09 cnorthrop@google.com Capture/Replay: Reset default uniforms
2022-06-09 chris@rive.app Bootstrap pixel local storage
2022-06-09 cclao@google.com Vulkan: Add test for glEGLImageTargetTexture2DOES issue
2022-06-09 syoussefi@chromium.org Vulkan: Don't enable Qualcomm workarounds on OSS driver
2022-06-09 syoussefi@chromium.org Vulkan: Fix the VulkanRenderPassBufferCount overlay widget
2022-06-09 syoussefi@chromium.org Overlay: Support globbing
2022-06-09 cclao@google.com Vulkan: Remove redundant vertex array dirty bit processing
2022-06-09 angle-autoroll@skia-public.iam.gserviceaccount.com Roll VK-GL-CTS from acf70aaf3fdb to 8817dcf9c1ec (36 revisions)
2022-06-09 ianelliott@google.com Disable KHR_no_error for Android/SwiftShader
2022-06-09 yuxinhu@google.com Vulkan: Handling VK_EXT_load_store_op_none on ARM
2022-06-09 syoussefi@chromium.org Vulkan: Enable custom border colors on SwiftShader
2022-06-09 dnfield@google.com Optionally support vulkan_memory_allocator 3.x
2022-06-09 syoussefi@chromium.org infra: Remove linux-tsan-test from CQ
2022-06-09 jmadill@chromium.org Revert "Remove cwd manipulations."
2022-06-09 rohitrao@chromium.org Removes uses of sprintf() in ceval.

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC enga@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: enga@google.com
Change-Id: I9bf47aa054e8c44b7f79f4ba17fa2d9604fef613
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93303
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
1 file changed
tree: 8536ce6cfb01a70a0c805a77d308ce7d91a656b1
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .clang-tidy
  15. .gitattributes
  16. .gitignore
  17. .gn
  18. AUTHORS
  19. BUILD.gn
  20. CMakeLists.txt
  21. CMakeSettings.json
  22. CODE_OF_CONDUCT.md
  23. codereview.settings
  24. CONTRIBUTING.md
  25. CPPLINT.cfg
  26. dawn.json
  27. dawn_wire.json
  28. DEPS
  29. DIR_METADATA
  30. Doxyfile
  31. go.mod
  32. go.sum
  33. LICENSE
  34. OWNERS
  35. PRESUBMIT.py
  36. README.chromium
  37. README.md
  38. tint_overrides_with_defaults.gni
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.