#version 310 es | |
struct DeclaredAfterUsage { | |
float f; | |
uint pad; | |
uint pad_1; | |
uint pad_2; | |
}; | |
layout(binding = 0, std140) uniform declared_after_usage_block_ubo { | |
DeclaredAfterUsage inner; | |
} declared_after_usage; | |
vec4 tint_symbol() { | |
return vec4(declared_after_usage.inner.f); | |
} | |
void main() { | |
gl_PointSize = 1.0; | |
vec4 inner_result = tint_symbol(); | |
gl_Position = inner_result; | |
gl_Position.y = -(gl_Position.y); | |
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); | |
return; | |
} |