blob: 58e9bb9fa9860644aae5c47a776e3f6bf415c8a9 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0)
}
buf1 = struct @align(4) {
zero:f32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_9:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%v0:ptr<function, vec2<f32>, read_write> = var
%v1:ptr<function, vec4<f32>, read_write> = var
%x_57:ptr<function, vec4<f32>, read_write> = var
%8:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_32:f32 = load %8
%10:vec2<f32> = construct %x_32, %x_32
store %v0, %10
%x_35:f32 = load_vector_element %v0, 0u
%x_36:vec4<f32> = construct %x_35, %x_35, %x_35, %x_35
store %v1, %x_36
%13:ptr<uniform, f32, read> = access %x_9, 0u
%x_38:f32 = load %13
%15:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_40:f32 = load %15
%17:bool = eq %x_38, %x_40
%18:bool = eq %17, false
if %18 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
%19:ptr<uniform, f32, read> = access %x_9, 0u
%x_46:f32 = load %19
%21:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%x_48:f32 = load %21
%23:bool = eq %x_46, %x_48
if %23 [t: %b5] { # if_2
%b5 = block { # true
ret
}
}
%24:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_53:f32 = load %24
%26:f32 = access %x_36, 1u
%27:f32 = access %x_36, 2u
%28:vec2<f32> = construct %26, %27
%29:vec2<f32> = construct %x_53, %x_53
%x_56:vec2<f32> = sub %28, %29
%31:f32 = access %x_36, 0u
%32:f32 = access %x_56, 0u
%33:f32 = access %x_56, 1u
%34:f32 = access %x_36, 3u
%35:vec4<f32> = construct %31, %32, %33, %34
store %x_57, %35
%36:vec4<f32> = load %x_57
store %v1, %36
exit_if # if_1
}
%b4 = block { # false
discard
exit_if # if_1
}
}
%37:vec4<f32> = load %x_57
store %x_GLF_color, %37
ret
}
}
%tint_symbol = @fragment func():main_out -> %b6 {
%b6 = block {
%39:void = call %main_1
%40:vec4<f32> = load %x_GLF_color
%41:main_out = construct %40
ret %41
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************