| // Copyright 2017 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include <utility> | |
| #include "dawn/webgpu_cpp.h" | |
| #include "gtest/gtest.h" | |
| class Object : public wgpu::ObjectBase<Object, int*> { | |
| public: | |
| using ObjectBase::ObjectBase; | |
| using ObjectBase::operator=; | |
| static void WGPUReference(int* handle) { | |
| ASSERT_LE(0, *handle); | |
| *handle += 1; | |
| } | |
| static void WGPURelease(int* handle) { | |
| ASSERT_LT(0, *handle); | |
| *handle -= 1; | |
| } | |
| }; | |
| // Test that creating an C++ object from a C object takes a ref. | |
| // Also test that the C++ object destructor removes a ref. | |
| TEST(ObjectBase, CTypeConstructor) { | |
| int refcount = 1; | |
| { | |
| Object obj(&refcount); | |
| ASSERT_EQ(2, refcount); | |
| } | |
| ASSERT_EQ(1, refcount); | |
| } | |
| // Test consuming a C object into a C++ object doesn't take a ref. | |
| TEST(ObjectBase, AcquireConstruction) { | |
| int refcount = 1; | |
| { | |
| Object object = Object::Acquire(&refcount); | |
| ASSERT_EQ(1, refcount); | |
| } | |
| ASSERT_EQ(0, refcount); | |
| } | |
| // Test .Get(). | |
| TEST(ObjectBase, Get) { | |
| int refcount = 1; | |
| { | |
| Object obj1(&refcount); | |
| ASSERT_EQ(2, refcount); | |
| ASSERT_EQ(&refcount, obj1.Get()); | |
| } | |
| ASSERT_EQ(1, refcount); | |
| } | |
| // Test that Release consumes the C++ object into a C object and doesn't release | |
| TEST(ObjectBase, Release) { | |
| int refcount = 1; | |
| { | |
| Object obj(&refcount); | |
| ASSERT_EQ(2, refcount); | |
| ASSERT_EQ(&refcount, obj.Release()); | |
| ASSERT_EQ(nullptr, obj.Get()); | |
| ASSERT_EQ(2, refcount); | |
| } | |
| ASSERT_EQ(2, refcount); | |
| } | |
| // Test using C++ objects in conditions | |
| TEST(ObjectBase, OperatorBool) { | |
| int refcount = 1; | |
| Object trueObj(&refcount); | |
| Object falseObj; | |
| if (falseObj || !trueObj) { | |
| ASSERT_TRUE(false); | |
| } | |
| } | |
| // Test the copy constructor of C++ objects | |
| TEST(ObjectBase, CopyConstructor) { | |
| int refcount = 1; | |
| Object source(&refcount); | |
| Object destination(source); | |
| ASSERT_EQ(source.Get(), &refcount); | |
| ASSERT_EQ(destination.Get(), &refcount); | |
| ASSERT_EQ(3, refcount); | |
| destination = Object(); | |
| ASSERT_EQ(refcount, 2); | |
| } | |
| // Test the copy assignment of C++ objects | |
| TEST(ObjectBase, CopyAssignment) { | |
| int refcount = 1; | |
| Object source(&refcount); | |
| Object destination; | |
| destination = source; | |
| ASSERT_EQ(source.Get(), &refcount); | |
| ASSERT_EQ(destination.Get(), &refcount); | |
| ASSERT_EQ(3, refcount); | |
| destination = Object(); | |
| ASSERT_EQ(refcount, 2); | |
| } | |
| // Test the repeated copy assignment of C++ objects | |
| TEST(ObjectBase, RepeatedCopyAssignment) { | |
| int refcount = 1; | |
| Object source(&refcount); | |
| Object destination; | |
| for (int i = 0; i < 10; i++) { | |
| destination = source; | |
| } | |
| ASSERT_EQ(source.Get(), &refcount); | |
| ASSERT_EQ(destination.Get(), &refcount); | |
| ASSERT_EQ(3, refcount); | |
| destination = Object(); | |
| ASSERT_EQ(refcount, 2); | |
| } | |
| // Test the copy assignment of C++ objects onto themselves | |
| TEST(ObjectBase, CopyAssignmentSelf) { | |
| int refcount = 1; | |
| Object obj(&refcount); | |
| // Fool the compiler to avoid a -Wself-assign-overload | |
| Object* objPtr = &obj; | |
| obj = *objPtr; | |
| ASSERT_EQ(obj.Get(), &refcount); | |
| ASSERT_EQ(refcount, 2); | |
| } | |
| // Test the move constructor of C++ objects | |
| TEST(ObjectBase, MoveConstructor) { | |
| int refcount = 1; | |
| Object source(&refcount); | |
| Object destination(std::move(source)); | |
| ASSERT_EQ(destination.Get(), &refcount); | |
| ASSERT_EQ(2, refcount); | |
| destination = Object(); | |
| ASSERT_EQ(refcount, 1); | |
| } | |
| // Test the move assignment of C++ objects | |
| TEST(ObjectBase, MoveAssignment) { | |
| int refcount = 1; | |
| Object source(&refcount); | |
| Object destination; | |
| destination = std::move(source); | |
| ASSERT_EQ(destination.Get(), &refcount); | |
| ASSERT_EQ(2, refcount); | |
| destination = Object(); | |
| ASSERT_EQ(refcount, 1); | |
| } | |
| // Test the move assignment of C++ objects onto themselves | |
| TEST(ObjectBase, MoveAssignmentSelf) { | |
| int refcount = 1; | |
| Object obj(&refcount); | |
| // Fool the compiler to avoid a -Wself-move | |
| Object* objPtr = &obj; | |
| obj = std::move(*objPtr); | |
| ASSERT_EQ(obj.Get(), &refcount); | |
| ASSERT_EQ(refcount, 2); | |
| } | |
| // Test the constructor using nullptr | |
| TEST(ObjectBase, NullptrConstructor) { | |
| Object obj(nullptr); | |
| ASSERT_EQ(obj.Get(), nullptr); | |
| } | |
| // Test assigning nullptr to the object | |
| TEST(ObjectBase, AssignNullptr) { | |
| int refcount = 1; | |
| Object obj(&refcount); | |
| ASSERT_EQ(refcount, 2); | |
| obj = nullptr; | |
| ASSERT_EQ(refcount, 1); | |
| } |