commit | ad5e1085859c1e92ba3c0c36f1c7ded8b7f30ce2 | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Thu Jun 22 20:45:54 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jun 22 20:45:54 2023 +0000 |
tree | 80c27f481c9ec8519e36444e00afbdfa460301bc | |
parent | e984329671907f0e40b225d600eab3b8490c624b [diff] |
Add deps on DirectXShaderCompiler and DirectX-Headers This is the first step in getting Dawn to build DXC. Bug: dawn:1862 Change-Id: I22d01767f1e42aeedbaa74f4c1f926c6cf27ee9f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/138000 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.