// flags: --hlsl_shader_model 62 | |
enable f16; | |
struct S { | |
before : i32, | |
m : mat2x2<f16>, | |
@align(64) @size(16) | |
after : i32, | |
} | |
@group(0) @binding(0) var<uniform> u : array<S, 4>; | |
@group(0) @binding(1) var<storage, read_write> s : array<S, 4>; | |
@compute @workgroup_size(1) | |
fn f() { | |
s = u; | |
s[1] = u[2]; | |
s[3].m = u[2].m; | |
s[1].m[0] = u[0].m[1].yx; | |
} |