| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct Inner { |
| /* 0x0000 */ float2x4 m; |
| /* 0x0020 */ tint_array<int8_t, 32> tint_pad; |
| }; |
| |
| struct Outer { |
| /* 0x0000 */ tint_array<Inner, 4> a; |
| }; |
| |
| kernel void f(const constant tint_array<Outer, 4>* tint_symbol [[buffer(0)]]) { |
| tint_array<Outer, 4> const l_a = *(tint_symbol); |
| Outer const l_a_3 = (*(tint_symbol))[3]; |
| tint_array<Inner, 4> const l_a_3_a = (*(tint_symbol))[3].a; |
| Inner const l_a_3_a_2 = (*(tint_symbol))[3].a[2]; |
| float2x4 const l_a_3_a_2_m = (*(tint_symbol))[3].a[2].m; |
| float4 const l_a_3_a_2_m_1 = (*(tint_symbol))[3].a[2].m[1]; |
| float const l_a_3_a_2_m_1_0 = (*(tint_symbol))[3].a[2].m[1][0]; |
| return; |
| } |
| |