#version 310 es | |
struct Inner { | |
mat4x3 m; | |
}; | |
struct Outer { | |
Inner a[4]; | |
}; | |
layout(binding = 0, std140) uniform a_block_ubo { | |
Outer inner[4]; | |
} a; | |
void f() { | |
Outer l_a[4] = a.inner; | |
Outer l_a_3 = a.inner[3]; | |
Inner l_a_3_a[4] = a.inner[3].a; | |
Inner l_a_3_a_2 = a.inner[3].a[2]; | |
mat4x3 l_a_3_a_2_m = a.inner[3].a[2].m; | |
vec3 l_a_3_a_2_m_1 = a.inner[3].a[2].m[1]; | |
float l_a_3_a_2_m_1_0 = a.inner[3].a[2].m[1][0]; | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
f(); | |
return; | |
} |