| struct S { |
| int before; |
| float4x3 m; |
| int after; |
| }; |
| |
| cbuffer cbuffer_u : register(b0) { |
| uint4 u[48]; |
| }; |
| |
| void a(S a_1[4]) { |
| } |
| |
| void b(S s) { |
| } |
| |
| void c(float4x3 m) { |
| } |
| |
| void d(float3 v) { |
| } |
| |
| void e(float f_1) { |
| } |
| |
| float4x3 u_load_3(uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| const uint scalar_offset_1 = ((offset + 16u)) / 4; |
| const uint scalar_offset_2 = ((offset + 32u)) / 4; |
| const uint scalar_offset_3 = ((offset + 48u)) / 4; |
| return float4x3(asfloat(u[scalar_offset / 4].xyz), asfloat(u[scalar_offset_1 / 4].xyz), asfloat(u[scalar_offset_2 / 4].xyz), asfloat(u[scalar_offset_3 / 4].xyz)); |
| } |
| |
| S u_load_1(uint offset) { |
| const uint scalar_offset_4 = ((offset + 0u)) / 4; |
| const uint scalar_offset_5 = ((offset + 128u)) / 4; |
| S tint_symbol = {asint(u[scalar_offset_4 / 4][scalar_offset_4 % 4]), u_load_3((offset + 16u)), asint(u[scalar_offset_5 / 4][scalar_offset_5 % 4])}; |
| return tint_symbol; |
| } |
| |
| typedef S u_load_ret[4]; |
| u_load_ret u_load(uint offset) { |
| S arr[4] = (S[4])0; |
| { |
| for(uint i = 0u; (i < 4u); i = (i + 1u)) { |
| arr[i] = u_load_1((offset + (i * 192u))); |
| } |
| } |
| return arr; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| a(u_load(0u)); |
| b(u_load_1(384u)); |
| c(u_load_3(400u)); |
| d(asfloat(u[2].xyz).zxy); |
| e(asfloat(u[2].xyz).zxy.x); |
| return; |
| } |