// flags: --hlsl_shader_model 62 | |
enable f16; | |
@group(0) @binding(0) var<uniform> m : mat2x2<f16>; | |
var<private> counter = 0; | |
fn i() -> i32 { counter++; return counter; } | |
@compute @workgroup_size(1) | |
fn f() { | |
let p_m = &m; | |
let p_m_i = &((*p_m)[i()]); | |
let l_m : mat2x2<f16> = *p_m; | |
let l_m_i : vec2<f16> = *p_m_i; | |
} |