enable f16; | |
@group(0) @binding(0) var<uniform> m : mat3x4<f16>; | |
var<private> counter = 0; | |
fn i() -> i32 { | |
counter++; | |
return counter; | |
} | |
@compute @workgroup_size(1) | |
fn f() { | |
let p_m = &(m); | |
let p_m_1 = &((*(p_m))[1]); | |
let l_m : mat3x4<f16> = *(p_m); | |
let l_m_1 : vec4<f16> = *(p_m_1); | |
} |