// flags: --hlsl_shader_model 62 | |
enable f16; | |
@group(0) @binding(0) var<uniform> u : mat3x4<f16>; | |
fn a(m : mat3x4<f16>) {} | |
fn b(v : vec4<f16>) {} | |
fn c(f : f16) {} | |
@compute @workgroup_size(1) | |
fn f() { | |
a(u); | |
b(u[1]); | |
b(u[1].ywxz); | |
c(u[1].x); | |
c(u[1].ywxz.x); | |
} |