| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float : require |
| |
| layout(binding = 0, std140) uniform u_block_std140_ubo { |
| f16vec4 inner_0; |
| f16vec4 inner_1; |
| f16vec4 inner_2; |
| uint pad; |
| uint pad_1; |
| } u; |
| |
| void a(f16mat3x4 m) { |
| } |
| |
| void b(f16vec4 v) { |
| } |
| |
| void c(float16_t f_1) { |
| } |
| |
| f16mat3x4 load_u_inner() { |
| return f16mat3x4(u.inner_0, u.inner_1, u.inner_2); |
| } |
| |
| void f() { |
| a(load_u_inner()); |
| b(u.inner_1); |
| b(u.inner_1.ywxz); |
| c(u.inner_1[0u]); |
| c(u.inner_1.ywxz[0u]); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| f(); |
| return; |
| } |