blob: c460df3c4973826075baaeb7e623c7592a90c511 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout(binding = 0, std140) uniform u_block_std140_ubo {
f16vec4 inner_0;
f16vec4 inner_1;
f16vec4 inner_2;
uint pad;
uint pad_1;
} u;
layout(binding = 1, std430) buffer u_block_ssbo {
f16mat3x4 inner;
uint pad;
uint pad_1;
} s;
f16mat3x4 load_u_inner() {
return f16mat3x4(u.inner_0, u.inner_1, u.inner_2);
}
void tint_symbol() {
f16mat3x4 x = load_u_inner();
s.inner = x;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}