blob: a79b4dceb772ce58fe87de5e80eee9f934c6fc7d [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: $B1: { # root
%prevent_dce:ptr<storage, vec2<u32>, read_write> = var @binding_point(2, 0)
}
%countOneBits_94fd81 = func():void {
$B2: {
%res:ptr<function, vec2<u32>, read_write> = var, vec2<u32>(1u)
%4:vec2<u32> = load %res
store %prevent_dce, %4
ret
}
}
%vertex_main = @vertex func():vec4<f32> [@position] {
$B3: {
%6:void = call %countOneBits_94fd81
ret vec4<f32>(0.0f)
}
}
%fragment_main = @fragment func():void {
$B4: {
%8:void = call %countOneBits_94fd81
ret
}
}
%compute_main = @compute @workgroup_size(1, 1, 1) func():void {
$B5: {
%10:void = call %countOneBits_94fd81
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************