blob: 81e3ec04ac14b0f806d7aaf98a7077f2e9dd4548 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1164 internal compiler error: $B1: { # root
%arg_0:ptr<handle, texture_storage_2d<rg32float, read_write>, read> = var @binding_point(1, 0)
}
%textureStore_ab788e = func():void {
$B2: {
%3:texture_storage_2d<rg32float, read_write> = load %arg_0
%4:void = textureStore %3, vec2<i32>(1i), vec4<f32>(1.0f)
ret
}
}
%vertex_main = @vertex func():vec4<f32> [@position] {
$B3: {
%6:void = call %textureStore_ab788e
ret vec4<f32>(0.0f)
}
}
%fragment_main = @fragment func():void {
$B4: {
%8:void = call %textureStore_ab788e
ret
}
}
%compute_main = @compute @workgroup_size(1, 1, 1) func():void {
$B5: {
%10:void = call %textureStore_ab788e
ret
}
}
invalid access control for storage texture
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************