#include <metal_stdlib> | |
using namespace metal; | |
void sign_3bdab6() { | |
int4 res = int4(1); | |
} | |
vertex float4 vertex_main() { | |
sign_3bdab6(); | |
return float4(0.0f); | |
} | |
fragment void fragment_main() { | |
sign_3bdab6(); | |
} | |
kernel void compute_main() { | |
sign_3bdab6(); | |
} |