blob: fa37dbd28b7990ab2e4ad8d672e4abd122194887 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1164 internal compiler error: $B1: { # root
%arg_0:ptr<handle, texture_storage_3d<rgba8unorm, read_write>, read> = var @binding_point(1, 0)
%prevent_dce:ptr<storage, vec4<f32>, read_write> = var @binding_point(2, 0)
}
%textureLoad_a64b1d = func():void {
$B2: {
%arg_1:ptr<function, vec3<u32>, read_write> = var, vec3<u32>(1u)
%5:texture_storage_3d<rgba8unorm, read_write> = load %arg_0
%6:vec3<u32> = load %arg_1
%7:vec4<f32> = textureLoad %5, %6
%res:ptr<function, vec4<f32>, read_write> = var, %7
%9:vec4<f32> = load %res
store %prevent_dce, %9
ret
}
}
%vertex_main = @vertex func():vec4<f32> [@position] {
$B3: {
%11:void = call %textureLoad_a64b1d
ret vec4<f32>(0.0f)
}
}
%fragment_main = @fragment func():void {
$B4: {
%13:void = call %textureLoad_a64b1d
ret
}
}
%compute_main = @compute @workgroup_size(1, 1, 1) func():void {
$B5: {
%15:void = call %textureLoad_a64b1d
ret
}
}
invalid access control for storage texture
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************