blob: aa7c6930af20b3867f84bc5c3bd5f16837768448 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: $B1: { # root
%arg_0:ptr<handle, texture_2d_array<f32>, read> = var @binding_point(1, 0)
%arg_1:ptr<handle, sampler, read> = var @binding_point(1, 1)
%prevent_dce:ptr<storage, vec4<f32>, read_write> = var @binding_point(2, 0)
}
%textureSampleLevel_302be4 = func():void {
$B2: {
%arg_2:ptr<function, vec2<f32>, read_write> = var, vec2<f32>(1.0f)
%arg_3:ptr<function, i32, read_write> = var, 1i
%arg_4:ptr<function, f32, read_write> = var, 1.0f
%8:texture_2d_array<f32> = load %arg_0
%9:sampler = load %arg_1
%10:vec2<f32> = load %arg_2
%11:i32 = load %arg_3
%12:f32 = load %arg_4
%13:vec4<f32> = textureSampleLevel %8, %9, %10, %11, %12
%res:ptr<function, vec4<f32>, read_write> = var, %13
%15:vec4<f32> = load %res
store %prevent_dce, %15
ret
}
}
%vertex_main = @vertex func():vec4<f32> [@position] {
$B3: {
%17:void = call %textureSampleLevel_302be4
ret vec4<f32>(0.0f)
}
}
%fragment_main = @fragment func():void {
$B4: {
%19:void = call %textureSampleLevel_302be4
ret
}
}
%compute_main = @compute @workgroup_size(1, 1, 1) func():void {
$B5: {
%21:void = call %textureSampleLevel_302be4
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************