blob: abad934a8117fd11f0368793fce54014b053c750 [file] [log] [blame]
Texture2D<uint4> t : register(t0, space1);
SamplerState s : register(s1, space1);
void main() {
uint4 res = t.GatherAlpha(s, (0.0f).xx);
return;
}