blob: bedd0dad4791b5cd2cee3bb0942f4e08d5c18a0c [file] [log] [blame]
// flags: --hlsl_shader_model 62
enable f16;
var<private> t : f32;
fn m() -> mat3x2<f32> {
t = t + 1.0f;
return mat3x2<f32>(1.0f, 2.0f,
3.0f, 4.0f,
5.0f, 6.0f);
}
fn f() {
var v : mat3x2<f16> = mat3x2<f16>(m());
}