blob: aec453722916fa51c12ee658ccb1c2f2dd13b587 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: FragOutput = struct @align(16) {
color:vec4<f32> @offset(0), @location(0)
blend:vec4<f32> @offset(16), @location(0)
}
FragInput = struct @align(16) {
a:vec4<f32> @offset(0), @location(0)
b:vec4<f32> @offset(16), @location(1)
}
%frag_main = @fragment func(%in:FragInput):FragOutput {
$B1: {
%output:ptr<function, FragOutput, read_write> = var
%4:ptr<function, vec4<f32>, read_write> = access %output, 0u
%5:vec4<f32> = access %in, 0u
store %4, %5
%6:ptr<function, vec4<f32>, read_write> = access %output, 1u
%7:vec4<f32> = access %in, 1u
store %6, %7
%8:FragOutput = load %output
ret %8
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************