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ad6d0d3c18fb19b4493d824d612795f3efc71a0f
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test
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tint
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ptr_ref
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load
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uniform
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vec4_f32_in_mat2x4.wgsl.expected.wgsl
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@group
(
0
)
@binding
(
0
)
var
<uniform>
S
:
mat2x4
<f32>
;
fn func
(
pointer
:
ptr
<
uniform
,
vec4
<f32>
>)
->
vec4
<f32>
{
return
*(
pointer
);
}
@compute
@workgroup_size
(
1
)
fn main
()
{
let
r
=
func
(&(
S
[
1
]));
}