blob: b75c2d0e189edf01ea96c078a4847bdd5c4786f6 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) {
zero:f32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%4:ptr<uniform, f32, read> = access %x_5, 0u
%5:f32 = load %4
%x_25:f32 = let %5
%7:ptr<uniform, f32, read> = access %x_5, 0u
%8:f32 = load %7
%x_28:f32 = let %8
%10:f32 = clamp 2.0f, %x_25, 1.0f
%11:f32 = let %10
%12:f32 = clamp -1.0f, 0.0f, %x_28
%13:vec4<f32> = construct %11, %12, 0.0f, 1.0f
%14:vec4<bool> = neq %13, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
%15:bool = any %14
if %15 [t: $B3, f: $B4] { # if_1
$B3: { # true
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_1
}
$B4: { # false
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%17:void = call %main_1
%18:vec4<f32> = load %x_GLF_color
%19:main_out = construct %18
ret %19
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************