blob: e8d1a2050a3c34a70c845c45148e76bf4a75e5ba [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%4:ptr<uniform, f32, read> = access %x_5, 0u, 1i, 0u
%5:f32 = load %4
%6:f32 = inverseSqrt %5
%7:bool = lt %6, -1.0f
if %7 [t: $B3, f: $B4] { # if_1
$B3: { # true
%8:ptr<uniform, f32, read> = access %x_5, 0u, 0i, 0u
%9:f32 = load %8
%10:vec4<f32> = construct %9
store %x_GLF_color, %10
exit_if # if_1
}
$B4: { # false
%11:ptr<uniform, f32, read> = access %x_5, 0u, 1i, 0u
%12:f32 = load %11
%13:ptr<uniform, f32, read> = access %x_5, 0u, 0i, 0u
%14:f32 = load %13
%15:ptr<uniform, f32, read> = access %x_5, 0u, 0i, 0u
%16:f32 = load %15
%17:ptr<uniform, f32, read> = access %x_5, 0u, 1i, 0u
%18:f32 = load %17
%19:vec4<f32> = construct %12, %14, %16, %18
store %x_GLF_color, %19
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%21:void = call %main_1
%22:vec4<f32> = load %x_GLF_color
%23:main_out = construct %22
ret %23
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************