| @rem Copyright 2021 The Tint and Dawn Authors. |
| @rem |
| @rem Licensed under the Apache License, Version 2.0 (the "License"); |
| @rem you may not use this file except in compliance with the License. |
| @rem You may obtain a copy of the License at |
| @rem |
| @rem http://www.apache.org/licenses/LICENSE-2.0 |
| @rem |
| @rem Unless required by applicable law or agreed to in writing, software |
| @rem distributed under the License is distributed on an "AS IS" BASIS, |
| @rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| @rem See the License for the specific language governing permissions and |
| @rem limitations under the License. |
| |
| @echo off |
| SETLOCAL ENABLEDELAYEDEXPANSION |
| |
| goto :main |
| |
| :task_begin |
| set TASK_NAME=%~1 |
| echo %TASK_NAME% starting at %Time% |
| exit /b 0 |
| |
| :print_last_task_duration |
| if not "%TASK_NAME%" == "" ( |
| echo %TASK_NAME% completed at %Time% |
| ) |
| exit /b 0 |
| |
| :status |
| echo. |
| echo. |
| call :print_last_task_duration |
| echo. |
| echo ***************************************************************** |
| echo %~1 |
| echo ***************************************************************** |
| echo. |
| call :task_begin "%~1" |
| exit /b 0 |
| |
| :main |
| |
| set ORIGINAL_SRC_DIR= %~dp0\..\..\.. |
| set TEMP_DIR=%TEMP%\dawn-temp |
| set SRC_DIR="%TEMP_DIR%\dawn-src" |
| set BUILD_DIR="%TEMP_DIR%\dawn-build" |
| |
| cd /d %ORIGINAL_SRC_DIR% |
| if not exist ".git\" ( |
| echo "ORIGINAL_SRC_DIR should point to project root: %ORIGINAL_SRC_DIR%" |
| goto :error |
| ) |
| |
| if exist %TEMP_DIR% ( |
| call :status "Deleting %TEMP_DIR%" |
| del /q/f/s %TEMP_DIR% > NUL || goto :error |
| rmdir /q/s %TEMP_DIR% > NUL || goto :error |
| ) |
| mkdir %TEMP_DIR% || goto :error |
| |
| call :status "Fetching and installing DXC" |
| @echo on |
| set DXC_RELEASE="https://github.com/microsoft/DirectXShaderCompiler/releases/download/v1.7.2207/dxc_2022_07_18.zip" |
| curl -k -L %DXC_RELEASE% --output "%TEMP_DIR%\dxc_release.zip" || goto :error |
| powershell.exe -Command "Expand-Archive -LiteralPath '%TEMP_DIR%\dxc_release.zip' -DestinationPath '%TEMP_DIR%\dxc'" || goto :error |
| set DXC_PATH=%TEMP_DIR%\dxc\bin\x64 |
| |
| call :status "Fetching and installing Windows SDK for d3dcompiler DLL" |
| @echo on |
| set WINSDK_DLL_INSTALLER=https://go.microsoft.com/fwlink/?linkid=2164145 |
| set WINSDK_VERSION=10.0.20348.0 |
| curl -k -L %WINSDK_DLL_INSTALLER% --output "%TEMP_DIR%\winsdksetup.exe" || goto :error |
| start "download" /wait "%TEMP_DIR%\winsdksetup.exe" /quiet /norestart /ceip off /features OptionId.DesktopCPPx64 /layout "%TEMP_DIR%\winsdkinstall" || goto :error |
| start "install" /wait "%TEMP_DIR%\winsdkinstall\Installers\Windows SDK for Windows Store Apps Tools-x86_en-us.msi" || goto :error |
| set D3DCOMPILER_PATH=C:\Program Files (x86)\Windows Kits\10\bin\%WINSDK_VERSION%\x64 |
| @echo off |
| |
| call :status "Installing depot_tools" |
| @echo on |
| pushd %TEMP_DIR% |
| rem For Windows, we must download and extract a bundle. |
| rem See https://chromium.googlesource.com/chromium/src/+/HEAD/docs/windows_build_instructions.md#install |
| powershell -Command "(New-Object Net.WebClient).DownloadFile('https://storage.googleapis.com/chrome-infra/depot_tools.zip', 'depot_tools.zip')" || goto :error |
| powershell -Command "Expand-Archive -Force 'depot_tools.zip' 'depot_tools'" || goto :error |
| rem Run gclient once to install deps |
| set PATH=%TEMP_DIR%\depot_tools;%PATH% |
| set DEPOT_TOOLS_UPDATE=1 |
| set DEPOT_TOOLS_WIN_TOOLCHAIN=0 |
| call gclient || goto :error |
| @echo off |
| popd |
| |
| call :status "Cloning to clean source directory" |
| @echo on |
| mkdir %SRC_DIR% || goto :error |
| cd /d %SRC_DIR% || goto :error |
| call git clone %ORIGINAL_SRC_DIR% . || goto :error |
| @echo off |
| |
| call :status "Fetching dependencies" |
| @echo on |
| copy scripts\standalone.gclient .gclient || goto :error |
| call gclient sync || goto :error |
| @echo off |
| |
| call :status "Configuring build system" |
| @echo on |
| mkdir %BUILD_DIR% |
| cd /d %BUILD_DIR% |
| set COMMON_CMAKE_FLAGS= ^ |
| -DTINT_BUILD_DOCS=O ^ |
| -DTINT_BUILD_BENCHMARKS=1 ^ |
| -DCMAKE_BUILD_TYPE=%BUILD_TYPE% ^ |
| -DTINT_BUILD_BENCHMARKS=1 ^ |
| -DTINT_BUILD_SPV_READER=1 ^ |
| -DTINT_BUILD_WGSL_READER=1 ^ |
| -DTINT_BUILD_GLSL_WRITER=1 ^ |
| -DTINT_BUILD_HLSL_WRITER=1 ^ |
| -DTINT_BUILD_MSL_WRITER=1 ^ |
| -DTINT_BUILD_SPV_WRITER=1 ^ |
| -DTINT_BUILD_WGSL_WRITER=1 ^ |
| -DTINT_RANDOMIZE_HASHES=1 |
| |
| @echo off |
| |
| call :status "Building dawn" |
| @echo on |
| rem Disable msbuild "Intermediate or Output directory cannot reside in Temporary directory" |
| set IgnoreWarnIntDirInTempDetected=true |
| rem Add Python3 to path as this Kokoro image only has Python2 in it |
| set PATH=C:\Python37;%PATH% |
| rem To use ninja with CMake requires VC env vars |
| call "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars64.bat" |
| @echo on |
| rem Note that we need to specify the C and C++ compiler only because Cygwin is in PATH and CMake finds GCC and picks that over MSVC |
| cmake %SRC_DIR% -G "Ninja" -DCMAKE_C_COMPILER="cl.exe" -DCMAKE_CXX_COMPILER="cl.exe" %COMMON_CMAKE_FLAGS% || goto :error |
| cmake --build . || goto :error |
| call "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars64.bat" /clean_env |
| @echo off |
| |
| call :status "Running tint_unittests" |
| @echo on |
| tint_unittests.exe || goto :error |
| @echo off |
| |
| call :status "Testing test/tint/test-all.sh" |
| @echo on |
| cd /d %SRC_DIR% || goto :error |
| rem Run tests with DXC, FXC and Metal validation |
| set OLD_PATH=%PATH% |
| set PATH=C:\Program Files\Metal Developer Tools\macos\bin;%PATH% |
| where metal.exe |
| set PATH=%DXC_PATH%;%D3DCOMPILER_PATH%;%OLD_PATH% |
| call git bash -- ./test/tint/test-all.sh ../dawn-build/tint.exe --verbose || goto :error |
| set PATH=%OLD_PATH% |
| @echo off |
| |
| call :status "Done" |
| exit /b 0 |
| |
| :error |
| echo BUILD FAILED! errorlevel: %errorlevel% |
| exit /b %errorlevel% |