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matrix.wgsl.expected.ir.glsl
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#version 310 es
float
s
;
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
mat3 m
=
mat3
(
vec3
(
0.0f
),
vec3
(
0.0f
),
vec3
(
0.0f
));
vec3 v
=
m
[
1
];
float
f
=
v
[
1
];
s
=
f
;
}