commit | adc20d1dac6c17515d88ab623ba1b0f32544b2ad | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Wed Sep 06 16:56:46 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Sep 06 16:56:46 2023 +0000 |
tree | ca9c608c316b320de793dc21bc0e51cfad9ef39a | |
parent | 032c1403099cb1a02ef63e8068d28d282d76258a [diff] |
kokoro: disable GLSL e2e tests on Windows Debug builds The e2e tests are taking too long on Windows Debug builds, with GLSL reporting 3.5 hours of total runtime. Let's disable this for now until we fix it. Bug: tint:2034 Change-Id: Icdb0131f93ac967728172c050b0adbe755046a7a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/149920 Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.