commit | ade35e6ab64aad3677eab7d0cace82c40191a048 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Wed Aug 16 22:01:37 2023 +0000 |
committer | James Price <jrprice@google.com> | Wed Aug 16 22:01:37 2023 +0000 |
tree | f476b0a6fde2c2448d659543fa43159848a7962f | |
parent | 9b53a0d016695c7ad148904beeb3654ae48be31b [diff] |
[tint] Add RW textures to uniformity analysis A `textureLoad()` on a read-write storage texture may produce a non-uniform value in the presence of a data-race. Bug: tint:2007 Change-Id: I777f8c7268a80a8b55e318818114a6a69edf99bc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/147300 Reviewed-by: Alan Baker <alanbaker@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.