commit | 2f8af086f8bbf03ff343edb56a95921de57dce61 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Tue Oct 17 21:14:07 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Oct 17 21:14:07 2023 +0000 |
tree | 0054e137341a326f81d22d948703bde83a9d139f | |
parent | cc2516ac15ebeb6c3c07a427a76d6b57832d3154 [diff] |
[ir][glsl] Skeleton of GLSL IR backend Create the skeleton for the GLSL IR printer. Bug: tint:1993 Change-Id: I33956516cb9ce6cbc939afc410005b4abaadd0b8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/156560 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.