| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/opengl/BufferGL.h" |
| |
| #include "dawn_native/opengl/DeviceGL.h" |
| |
| namespace dawn_native { namespace opengl { |
| |
| // Buffer |
| |
| Buffer::Buffer(Device* device, const BufferDescriptor* descriptor) |
| : BufferBase(device, descriptor) { |
| device->gl.GenBuffers(1, &mBuffer); |
| device->gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer); |
| device->gl.BufferData(GL_ARRAY_BUFFER, GetSize(), nullptr, GL_STATIC_DRAW); |
| } |
| |
| Buffer::~Buffer() { |
| DestroyInternal(); |
| } |
| |
| GLuint Buffer::GetHandle() const { |
| return mBuffer; |
| } |
| |
| bool Buffer::IsMapWritable() const { |
| // TODO(enga): All buffers in GL can be mapped. Investigate if mapping them will cause the |
| // driver to migrate it to shared memory. |
| return true; |
| } |
| |
| MaybeError Buffer::MapAtCreationImpl(uint8_t** mappedPointer) { |
| const OpenGLFunctions& gl = ToBackend(GetDevice())->gl; |
| |
| gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer); |
| void* data = gl.MapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); |
| *mappedPointer = reinterpret_cast<uint8_t*>(data); |
| return {}; |
| } |
| |
| MaybeError Buffer::SetSubDataImpl(uint32_t start, uint32_t count, const void* data) { |
| const OpenGLFunctions& gl = ToBackend(GetDevice())->gl; |
| |
| gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer); |
| gl.BufferSubData(GL_ARRAY_BUFFER, start, count, data); |
| return {}; |
| } |
| |
| MaybeError Buffer::MapReadAsyncImpl(uint32_t serial) { |
| const OpenGLFunctions& gl = ToBackend(GetDevice())->gl; |
| |
| // TODO(cwallez@chromium.org): this does GPU->CPU synchronization, we could require a high |
| // version of OpenGL that would let us map the buffer unsynchronized. |
| gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer); |
| void* data = gl.MapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); |
| CallMapReadCallback(serial, WGPUBufferMapAsyncStatus_Success, data, GetSize()); |
| return {}; |
| } |
| |
| MaybeError Buffer::MapWriteAsyncImpl(uint32_t serial) { |
| const OpenGLFunctions& gl = ToBackend(GetDevice())->gl; |
| |
| // TODO(cwallez@chromium.org): this does GPU->CPU synchronization, we could require a high |
| // version of OpenGL that would let us map the buffer unsynchronized. |
| gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer); |
| void* data = gl.MapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); |
| CallMapWriteCallback(serial, WGPUBufferMapAsyncStatus_Success, data, GetSize()); |
| return {}; |
| } |
| |
| void Buffer::UnmapImpl() { |
| const OpenGLFunctions& gl = ToBackend(GetDevice())->gl; |
| |
| gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer); |
| gl.UnmapBuffer(GL_ARRAY_BUFFER); |
| } |
| |
| void Buffer::DestroyImpl() { |
| ToBackend(GetDevice())->gl.DeleteBuffers(1, &mBuffer); |
| mBuffer = 0; |
| } |
| |
| }} // namespace dawn_native::opengl |