commit | ae30916d4ad69d406fa18154586f59f8e3abc51c | [log] [tgz] |
---|---|---|
author | David Neto <dneto@google.com> | Wed Jun 12 23:39:27 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jun 12 23:39:27 2024 +0000 |
tree | fa2cc88272d4b3e3bcd1653ec07beb26b8494970 | |
parent | bbd53eaa2eb7b4be1cfaffc37ae35ab8d2c7111f [diff] |
spirv-reader: fix call to textureDimensions when the result is unsigned Fixed: crbug.bug/346618793 Change-Id: Ie48ef04fa8f52f1c7ec8c09abc6026b65d59ff69 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/193180 Reviewed-by: James Price <jrprice@google.com> Auto-Submit: David Neto <dneto@google.com> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.