commit | 057e5739fb921ef2e6a6ef7e05957dd1c11ca01b | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Tue Feb 20 17:17:41 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Feb 20 17:17:41 2024 +0000 |
tree | 1c5276d6c944854006e64aca5d3e4dfac91d257c | |
parent | a9ccdfb65b34a02684ff4d67f7b2c9d93cd0a5eb [diff] |
[tools][tests] Fix defaultTintPath() for windows It was not including the '.exe' extension Change-Id: I589b7a09269228e99e00d2102e252024f7b866a4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/175223 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Auto-Submit: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.