commit | ae7600a10992bb52603c66f1760778fcb0650864 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Fri Dec 15 14:45:13 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Dec 15 14:45:13 2023 +0000 |
tree | e3cb893da30eff6738c364ae4ec4395ee986d83f | |
parent | 762e826397ab42b8379d9bf3063117b6530be6a3 [diff] |
[tint][ir] Serialize StorageTexture types Change-Id: I00e403acd158edfdffd52b5acf334f0c5f56a928 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/164893 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.