#include <metal_stdlib> | |
using namespace metal; | |
void fwidth_b83ebb(device float2* const tint_symbol) { | |
float2 res = fwidth(float2(1.0f)); | |
*(tint_symbol) = res; | |
} | |
fragment void fragment_main(device float2* tint_symbol_1 [[buffer(0)]]) { | |
fwidth_b83ebb(tint_symbol_1); | |
return; | |
} | |