[dawn][native] Swapchain: don't crash on lost surfaces The backend can return a nullptr texture from GetCurrentTextureImpl when the surface is lost. Handle that case gracefully. Bug: 403297812 Change-Id: Ie1a82c3fdfcda35df859ab4206ca9d5a39c4a9af Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/231594 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com> Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.