[msl] Fix issue with module scoped private var and modf.

In the MSL backend we convert private module scoped variables into a
structure which is create in the entry point and pased around. The
private variables are initialized if they are transitively used from the
entry point.

If the private is initialized with a `modf` then we have an implicit
internal structure which is created. This structure doesn't exist in the
AST, it's synthesized by the AST printer. If we've removed the private
variable usage, then we currently end up with a refernece ot the modf
structure in the privates structure but we never emit the modf structure
as we never emit the modf.

This CL updates the AST printer to always attempt to emit the structure
then we emiting the `type` of the structure. The structures themselves
are check and only emitted once. This forces the modf structure to be
emitted as needed.

Bug: tint:2069
Change-Id: I168e174b8fd530974bb050d1013be602422d189f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/175521
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
11 files changed
tree: 1d4805b181bf5901e68b74df6780205a17b9f063
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. go.mod
  33. go.sum
  34. go_presubmit_support.py
  35. LICENSE
  36. OWNERS
  37. PRESUBMIT.py
  38. README.chromium
  39. README.md
  40. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.