commit | 0f2b0cdb8e28e94f7814ffed56c66f29dba3979b | [log] [tgz] |
---|---|---|
author | Peter McNeeley <petermcneeley@google.com> | Fri Aug 30 16:12:49 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Aug 30 16:12:49 2024 +0000 |
tree | 17038eeec4fe869fa1fb8b63d2ae7aaea6f5ed9e | |
parent | f63d6efd4231abc6f7913b9d5603bdf923b95666 [diff] |
[tint] Resolve subgroup_size as varying in fragment Unlike compute the builtin "subgroup_size" needs to be varying in fragment shader. Bug:361593660 Change-Id: Icd4693347a182679ef9749630d77e73a028cd862 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/204498 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Peter McNeeley <petermcneeley@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.