| // Copyright 2023 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <utility> |
| |
| #include "src/tint/lang/hlsl/writer/ast_raise/pixel_local.h" |
| |
| #include "src/tint/lang/wgsl/ast/transform/helper_test.h" |
| |
| namespace tint::hlsl::writer { |
| namespace { |
| |
| struct ROVBinding { |
| uint32_t field_index; |
| uint32_t register_index; |
| core::TexelFormat rov_format; |
| }; |
| |
| ast::transform::DataMap Bindings(std::initializer_list<ROVBinding> bindings, |
| uint32_t groupIndex = 0) { |
| PixelLocal::Config cfg; |
| cfg.rov_group_index = groupIndex; |
| for (auto& binding : bindings) { |
| cfg.pls_member_to_rov_reg.Add(binding.field_index, binding.register_index); |
| cfg.pls_member_to_rov_format.Add(binding.field_index, binding.rov_format); |
| } |
| ast::transform::DataMap data; |
| data.Add<PixelLocal::Config>(std::move(cfg)); |
| return data; |
| } |
| |
| using HLSLPixelLocalTest = ast::transform::TransformTest; |
| |
| TEST_F(HLSLPixelLocalTest, EmptyModule) { |
| auto* src = ""; |
| |
| EXPECT_FALSE(ShouldRun<PixelLocal>(src, Bindings({}))); |
| } |
| |
| TEST_F(HLSLPixelLocalTest, MissingBindings) { |
| auto* src = R"( |
| enable chromium_experimental_pixel_local; |
| |
| struct PixelLocal { |
| a : u32, |
| } |
| |
| var<pixel_local> P : PixelLocal; |
| |
| @fragment |
| fn F() -> @location(0) vec4f { |
| P.a += 42; |
| return vec4f(1, 0, 0, 1); |
| } |
| )"; |
| |
| auto* expect = R"(error: PixelLocal::Config::attachments missing entry for field 0)"; |
| ast::transform::DataMap data; |
| data.Add<PixelLocal::Config>(); |
| auto got = Run<PixelLocal>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(HLSLPixelLocalTest, UseInEntryPoint_NoPosition) { |
| auto* src = R"( |
| enable chromium_experimental_pixel_local; |
| |
| struct PixelLocal { |
| a : u32, |
| } |
| |
| var<pixel_local> P : PixelLocal; |
| |
| @fragment |
| fn F() -> @location(0) vec4f { |
| P.a += 42; |
| return vec4f(1, 0, 0, 1); |
| } |
| )"; |
| |
| auto* expect = |
| R"( |
| enable chromium_experimental_pixel_local; |
| |
| @binding(1) @group(0) @internal(rov) var pixel_local_a : texture_storage_2d<r32uint, read_write>; |
| |
| fn load_from_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| P.a = textureLoad(pixel_local_a, rov_texcoord).x; |
| } |
| |
| fn store_into_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| textureStore(pixel_local_a, rov_texcoord, vec4u(P.a)); |
| } |
| |
| struct F_res { |
| @location(0) |
| output_0 : vec4<f32>, |
| } |
| |
| @fragment |
| fn F(@builtin(position) my_pos : vec4<f32>) -> F_res { |
| let hlsl_sv_position = my_pos; |
| load_from_pixel_local_storage(hlsl_sv_position); |
| let result = F_inner(); |
| store_into_pixel_local_storage(hlsl_sv_position); |
| return F_res(result); |
| } |
| |
| struct PixelLocal { |
| a : u32, |
| } |
| |
| var<private> P : PixelLocal; |
| |
| fn F_inner() -> vec4f { |
| P.a += 42; |
| return vec4f(1, 0, 0, 1); |
| } |
| )"; |
| |
| auto got = Run<PixelLocal>(src, Bindings({{0, 1, core::TexelFormat::kR32Uint}})); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(HLSLPixelLocalTest, UseInEntryPoint_SeparatePosition) { |
| auto* src = R"( |
| enable chromium_experimental_pixel_local; |
| |
| struct PixelLocal { |
| a : u32, |
| } |
| |
| var<pixel_local> P : PixelLocal; |
| |
| @fragment |
| fn F(@builtin(position) pos : vec4f) -> @location(0) vec4f { |
| P.a += 42; |
| return pos; |
| } |
| )"; |
| |
| auto* expect = |
| R"( |
| enable chromium_experimental_pixel_local; |
| |
| @binding(1) @group(0) @internal(rov) var pixel_local_a : texture_storage_2d<r32uint, read_write>; |
| |
| fn load_from_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| P.a = textureLoad(pixel_local_a, rov_texcoord).x; |
| } |
| |
| fn store_into_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| textureStore(pixel_local_a, rov_texcoord, vec4u(P.a)); |
| } |
| |
| struct F_res { |
| @location(0) |
| output_0 : vec4<f32>, |
| } |
| |
| @fragment |
| fn F(@builtin(position) pos : vec4f) -> F_res { |
| let hlsl_sv_position = pos; |
| load_from_pixel_local_storage(hlsl_sv_position); |
| let result = F_inner(pos); |
| store_into_pixel_local_storage(hlsl_sv_position); |
| return F_res(result); |
| } |
| |
| struct PixelLocal { |
| a : u32, |
| } |
| |
| var<private> P : PixelLocal; |
| |
| fn F_inner(pos : vec4f) -> vec4f { |
| P.a += 42; |
| return pos; |
| } |
| )"; |
| |
| auto got = Run<PixelLocal>(src, Bindings({{0, 1, core::TexelFormat::kR32Uint}})); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(HLSLPixelLocalTest, UseInEntryPoint_PositionInStruct) { |
| auto* src = R"( |
| enable chromium_experimental_pixel_local; |
| |
| struct PixelLocal { |
| a : u32, |
| } |
| |
| var<pixel_local> P : PixelLocal; |
| |
| struct FragmentInput { |
| @location(0) input : vec4f, |
| @builtin(position) pos : vec4f, |
| } |
| |
| @fragment |
| fn F(fragmentInput : FragmentInput) -> @location(0) vec4f { |
| P.a += 42; |
| return fragmentInput.input + fragmentInput.pos; |
| } |
| )"; |
| |
| auto* expect = |
| R"( |
| enable chromium_experimental_pixel_local; |
| |
| @binding(1) @group(0) @internal(rov) var pixel_local_a : texture_storage_2d<r32uint, read_write>; |
| |
| fn load_from_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| P.a = textureLoad(pixel_local_a, rov_texcoord).x; |
| } |
| |
| fn store_into_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| textureStore(pixel_local_a, rov_texcoord, vec4u(P.a)); |
| } |
| |
| struct F_res { |
| @location(0) |
| output_0 : vec4<f32>, |
| } |
| |
| @fragment |
| fn F(fragmentInput : FragmentInput) -> F_res { |
| let hlsl_sv_position = fragmentInput.pos; |
| load_from_pixel_local_storage(hlsl_sv_position); |
| let result = F_inner(fragmentInput); |
| store_into_pixel_local_storage(hlsl_sv_position); |
| return F_res(result); |
| } |
| |
| struct PixelLocal { |
| a : u32, |
| } |
| |
| var<private> P : PixelLocal; |
| |
| struct FragmentInput { |
| @location(0) |
| input : vec4f, |
| @builtin(position) |
| pos : vec4f, |
| } |
| |
| fn F_inner(fragmentInput : FragmentInput) -> vec4f { |
| P.a += 42; |
| return (fragmentInput.input + fragmentInput.pos); |
| } |
| )"; |
| |
| auto got = Run<PixelLocal>(src, Bindings({{0, 1, core::TexelFormat::kR32Uint}})); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(HLSLPixelLocalTest, UseInEntryPoint_NonZeroROVGroupIndex) { |
| auto* src = R"( |
| enable chromium_experimental_pixel_local; |
| |
| struct PixelLocal { |
| a : u32, |
| } |
| |
| var<pixel_local> P : PixelLocal; |
| |
| struct FragmentInput { |
| @location(0) input : vec4f, |
| @builtin(position) pos : vec4f, |
| } |
| |
| @fragment |
| fn F(fragmentInput : FragmentInput) -> @location(0) vec4f { |
| P.a += 42; |
| return fragmentInput.input + fragmentInput.pos; |
| } |
| )"; |
| |
| auto* expect = |
| R"( |
| enable chromium_experimental_pixel_local; |
| |
| @binding(1) @group(3) @internal(rov) var pixel_local_a : texture_storage_2d<r32uint, read_write>; |
| |
| fn load_from_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| P.a = textureLoad(pixel_local_a, rov_texcoord).x; |
| } |
| |
| fn store_into_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| textureStore(pixel_local_a, rov_texcoord, vec4u(P.a)); |
| } |
| |
| struct F_res { |
| @location(0) |
| output_0 : vec4<f32>, |
| } |
| |
| @fragment |
| fn F(fragmentInput : FragmentInput) -> F_res { |
| let hlsl_sv_position = fragmentInput.pos; |
| load_from_pixel_local_storage(hlsl_sv_position); |
| let result = F_inner(fragmentInput); |
| store_into_pixel_local_storage(hlsl_sv_position); |
| return F_res(result); |
| } |
| |
| struct PixelLocal { |
| a : u32, |
| } |
| |
| var<private> P : PixelLocal; |
| |
| struct FragmentInput { |
| @location(0) |
| input : vec4f, |
| @builtin(position) |
| pos : vec4f, |
| } |
| |
| fn F_inner(fragmentInput : FragmentInput) -> vec4f { |
| P.a += 42; |
| return (fragmentInput.input + fragmentInput.pos); |
| } |
| )"; |
| |
| constexpr uint32_t kROVGroupIndex = 3u; |
| auto got = |
| Run<PixelLocal>(src, Bindings({{0, 1, core::TexelFormat::kR32Uint}}, kROVGroupIndex)); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(HLSLPixelLocalTest, UseInEntryPoint_Multiple_PixelLocal_Members) { |
| auto* src = R"( |
| enable chromium_experimental_pixel_local; |
| |
| struct PixelLocal { |
| a : u32, |
| b : i32, |
| c : f32, |
| d : u32, |
| } |
| |
| var<pixel_local> P : PixelLocal; |
| |
| struct FragmentInput { |
| @location(0) input : vec4f, |
| @builtin(position) pos : vec4f, |
| } |
| |
| @fragment |
| fn F(fragmentInput : FragmentInput) -> @location(0) vec4f { |
| P.a += 42; |
| P.b -= 21; |
| P.c += 12.5f; |
| P.d -= 5; |
| return fragmentInput.input + fragmentInput.pos; |
| } |
| )"; |
| |
| auto* expect = |
| R"( |
| enable chromium_experimental_pixel_local; |
| |
| @binding(1) @group(0) @internal(rov) var pixel_local_a : texture_storage_2d<r32uint, read_write>; |
| |
| @binding(2) @group(0) @internal(rov) var pixel_local_b : texture_storage_2d<r32sint, read_write>; |
| |
| @binding(3) @group(0) @internal(rov) var pixel_local_c : texture_storage_2d<r32float, read_write>; |
| |
| @binding(4) @group(0) @internal(rov) var pixel_local_d : texture_storage_2d<r32uint, read_write>; |
| |
| fn load_from_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| P.a = textureLoad(pixel_local_a, rov_texcoord).x; |
| P.b = textureLoad(pixel_local_b, rov_texcoord).x; |
| P.c = textureLoad(pixel_local_c, rov_texcoord).x; |
| P.d = textureLoad(pixel_local_d, rov_texcoord).x; |
| } |
| |
| fn store_into_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| textureStore(pixel_local_a, rov_texcoord, vec4u(P.a)); |
| textureStore(pixel_local_b, rov_texcoord, vec4i(P.b)); |
| textureStore(pixel_local_c, rov_texcoord, vec4f(P.c)); |
| textureStore(pixel_local_d, rov_texcoord, vec4u(P.d)); |
| } |
| |
| struct F_res { |
| @location(0) |
| output_0 : vec4<f32>, |
| } |
| |
| @fragment |
| fn F(fragmentInput : FragmentInput) -> F_res { |
| let hlsl_sv_position = fragmentInput.pos; |
| load_from_pixel_local_storage(hlsl_sv_position); |
| let result = F_inner(fragmentInput); |
| store_into_pixel_local_storage(hlsl_sv_position); |
| return F_res(result); |
| } |
| |
| struct PixelLocal { |
| a : u32, |
| b : i32, |
| c : f32, |
| d : u32, |
| } |
| |
| var<private> P : PixelLocal; |
| |
| struct FragmentInput { |
| @location(0) |
| input : vec4f, |
| @builtin(position) |
| pos : vec4f, |
| } |
| |
| fn F_inner(fragmentInput : FragmentInput) -> vec4f { |
| P.a += 42; |
| P.b -= 21; |
| P.c += 12.5f; |
| P.d -= 5; |
| return (fragmentInput.input + fragmentInput.pos); |
| } |
| )"; |
| |
| auto got = Run<PixelLocal>(src, Bindings({{0, 1, core::TexelFormat::kR32Uint}, |
| {1, 2, core::TexelFormat::kR32Sint}, |
| {2, 3, core::TexelFormat::kR32Float}, |
| {3, 4, core::TexelFormat::kR32Uint}})); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(HLSLPixelLocalTest, UseInEntryPoint_Multiple_PixelLocal_Members_And_Fragment_Output) { |
| auto* src = R"( |
| enable chromium_experimental_pixel_local; |
| |
| struct PixelLocal { |
| a : u32, |
| b : i32, |
| c : f32, |
| d : u32, |
| } |
| |
| var<pixel_local> P : PixelLocal; |
| |
| struct FragmentInput { |
| @location(0) input : vec4f, |
| @builtin(position) pos : vec4f, |
| } |
| |
| struct FragmentOutput { |
| @location(0) color0 : vec4f, |
| @location(1) color1 : vec4f, |
| } |
| |
| @fragment |
| fn F(fragmentInput : FragmentInput) -> FragmentOutput { |
| P.a += 42; |
| P.b -= 21; |
| P.c += 12.5f; |
| P.d -= 5; |
| return FragmentOutput(fragmentInput.input, fragmentInput.pos); |
| } |
| )"; |
| |
| auto* expect = |
| R"( |
| enable chromium_experimental_pixel_local; |
| |
| @binding(1) @group(0) @internal(rov) var pixel_local_a : texture_storage_2d<r32uint, read_write>; |
| |
| @binding(2) @group(0) @internal(rov) var pixel_local_b : texture_storage_2d<r32sint, read_write>; |
| |
| @binding(3) @group(0) @internal(rov) var pixel_local_c : texture_storage_2d<r32float, read_write>; |
| |
| @binding(4) @group(0) @internal(rov) var pixel_local_d : texture_storage_2d<r32uint, read_write>; |
| |
| fn load_from_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| P.a = textureLoad(pixel_local_a, rov_texcoord).x; |
| P.b = textureLoad(pixel_local_b, rov_texcoord).x; |
| P.c = textureLoad(pixel_local_c, rov_texcoord).x; |
| P.d = textureLoad(pixel_local_d, rov_texcoord).x; |
| } |
| |
| fn store_into_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| textureStore(pixel_local_a, rov_texcoord, vec4u(P.a)); |
| textureStore(pixel_local_b, rov_texcoord, vec4i(P.b)); |
| textureStore(pixel_local_c, rov_texcoord, vec4f(P.c)); |
| textureStore(pixel_local_d, rov_texcoord, vec4u(P.d)); |
| } |
| |
| struct F_res { |
| @location(0) |
| output_0 : vec4<f32>, |
| @location(1) |
| output_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn F(fragmentInput : FragmentInput) -> F_res { |
| let hlsl_sv_position = fragmentInput.pos; |
| load_from_pixel_local_storage(hlsl_sv_position); |
| let result = F_inner(fragmentInput); |
| store_into_pixel_local_storage(hlsl_sv_position); |
| return F_res(result.color0, result.color1); |
| } |
| |
| struct PixelLocal { |
| a : u32, |
| b : i32, |
| c : f32, |
| d : u32, |
| } |
| |
| var<private> P : PixelLocal; |
| |
| struct FragmentInput { |
| @location(0) |
| input : vec4f, |
| @builtin(position) |
| pos : vec4f, |
| } |
| |
| struct FragmentOutput { |
| color0 : vec4f, |
| color1 : vec4f, |
| } |
| |
| fn F_inner(fragmentInput : FragmentInput) -> FragmentOutput { |
| P.a += 42; |
| P.b -= 21; |
| P.c += 12.5f; |
| P.d -= 5; |
| return FragmentOutput(fragmentInput.input, fragmentInput.pos); |
| } |
| )"; |
| |
| auto got = Run<PixelLocal>(src, Bindings({{0, 1, core::TexelFormat::kR32Uint}, |
| {1, 2, core::TexelFormat::kR32Sint}, |
| {2, 3, core::TexelFormat::kR32Float}, |
| {3, 4, core::TexelFormat::kR32Uint}})); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(HLSLPixelLocalTest, ROV_Format_Different_From_Pixel_Local_Member_Format) { |
| auto* src = R"( |
| enable chromium_experimental_pixel_local; |
| |
| struct PixelLocal { |
| a : u32, |
| b : i32, |
| c : f32, |
| d : u32, |
| } |
| |
| var<pixel_local> P : PixelLocal; |
| |
| struct FragmentInput { |
| @location(0) input : vec4f, |
| @builtin(position) pos : vec4f, |
| } |
| |
| @fragment |
| fn F(fragmentInput : FragmentInput) -> @location(0) vec4f { |
| P.a += 42; |
| P.b -= 21; |
| P.c += 12.5f; |
| P.d -= 5; |
| return fragmentInput.input + fragmentInput.pos; |
| } |
| )"; |
| |
| auto* expect = |
| R"( |
| enable chromium_experimental_pixel_local; |
| |
| @binding(1) @group(0) @internal(rov) var pixel_local_a : texture_storage_2d<r32sint, read_write>; |
| |
| @binding(2) @group(0) @internal(rov) var pixel_local_b : texture_storage_2d<r32float, read_write>; |
| |
| @binding(3) @group(0) @internal(rov) var pixel_local_c : texture_storage_2d<r32uint, read_write>; |
| |
| @binding(4) @group(0) @internal(rov) var pixel_local_d : texture_storage_2d<r32uint, read_write>; |
| |
| fn load_from_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| P.a = bitcast<u32>(textureLoad(pixel_local_a, rov_texcoord).x); |
| P.b = bitcast<i32>(textureLoad(pixel_local_b, rov_texcoord).x); |
| P.c = bitcast<f32>(textureLoad(pixel_local_c, rov_texcoord).x); |
| P.d = textureLoad(pixel_local_d, rov_texcoord).x; |
| } |
| |
| fn store_into_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| textureStore(pixel_local_a, rov_texcoord, vec4i(bitcast<i32>(P.a))); |
| textureStore(pixel_local_b, rov_texcoord, vec4f(bitcast<f32>(P.b))); |
| textureStore(pixel_local_c, rov_texcoord, vec4u(bitcast<u32>(P.c))); |
| textureStore(pixel_local_d, rov_texcoord, vec4u(P.d)); |
| } |
| |
| struct F_res { |
| @location(0) |
| output_0 : vec4<f32>, |
| } |
| |
| @fragment |
| fn F(fragmentInput : FragmentInput) -> F_res { |
| let hlsl_sv_position = fragmentInput.pos; |
| load_from_pixel_local_storage(hlsl_sv_position); |
| let result = F_inner(fragmentInput); |
| store_into_pixel_local_storage(hlsl_sv_position); |
| return F_res(result); |
| } |
| |
| struct PixelLocal { |
| a : u32, |
| b : i32, |
| c : f32, |
| d : u32, |
| } |
| |
| var<private> P : PixelLocal; |
| |
| struct FragmentInput { |
| @location(0) |
| input : vec4f, |
| @builtin(position) |
| pos : vec4f, |
| } |
| |
| fn F_inner(fragmentInput : FragmentInput) -> vec4f { |
| P.a += 42; |
| P.b -= 21; |
| P.c += 12.5f; |
| P.d -= 5; |
| return (fragmentInput.input + fragmentInput.pos); |
| } |
| )"; |
| |
| auto got = Run<PixelLocal>(src, Bindings({{0, 1, core::TexelFormat::kR32Sint}, |
| {1, 2, core::TexelFormat::kR32Float}, |
| {2, 3, core::TexelFormat::kR32Uint}, |
| {3, 4, core::TexelFormat::kR32Uint}})); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(HLSLPixelLocalTest, UseInCallee) { |
| auto* src = R"( |
| enable chromium_experimental_pixel_local; |
| |
| struct PixelLocal { |
| a : u32, |
| } |
| |
| var<pixel_local> P : PixelLocal; |
| |
| fn X() { |
| P.a += 42; |
| } |
| |
| @fragment |
| fn F() { |
| X(); |
| } |
| )"; |
| |
| auto* expect = |
| R"( |
| enable chromium_experimental_pixel_local; |
| |
| @binding(1) @group(0) @internal(rov) var pixel_local_a : texture_storage_2d<r32uint, read_write>; |
| |
| fn load_from_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| P.a = textureLoad(pixel_local_a, rov_texcoord).x; |
| } |
| |
| fn store_into_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| textureStore(pixel_local_a, rov_texcoord, vec4u(P.a)); |
| } |
| |
| @fragment |
| fn F(@builtin(position) my_pos : vec4<f32>) { |
| let hlsl_sv_position = my_pos; |
| load_from_pixel_local_storage(hlsl_sv_position); |
| F_inner(); |
| store_into_pixel_local_storage(hlsl_sv_position); |
| } |
| |
| struct PixelLocal { |
| a : u32, |
| } |
| |
| var<private> P : PixelLocal; |
| |
| fn X() { |
| P.a += 42; |
| } |
| |
| fn F_inner() { |
| X(); |
| } |
| )"; |
| |
| auto got = Run<PixelLocal>(src, Bindings({{0, 1, core::TexelFormat::kR32Uint}})); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(HLSLPixelLocalTest, ROVLoadFunctionNameUsed) { |
| auto* src = R"( |
| enable chromium_experimental_pixel_local; |
| |
| struct PixelLocal { |
| a : u32, |
| } |
| |
| var<pixel_local> P : PixelLocal; |
| |
| fn load_from_pixel_local_storage(my_input : vec4<f32>) { |
| P.a += u32(my_input.x); |
| } |
| |
| @fragment |
| fn F() { |
| load_from_pixel_local_storage(vec4f(1.0, 0.0, 0.0, 1.0)); |
| } |
| )"; |
| |
| auto* expect = |
| R"( |
| enable chromium_experimental_pixel_local; |
| |
| @binding(1) @group(0) @internal(rov) var pixel_local_a : texture_storage_2d<r32uint, read_write>; |
| |
| fn load_from_pixel_local_storage_1(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| P.a = textureLoad(pixel_local_a, rov_texcoord).x; |
| } |
| |
| fn store_into_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| textureStore(pixel_local_a, rov_texcoord, vec4u(P.a)); |
| } |
| |
| @fragment |
| fn F(@builtin(position) my_pos : vec4<f32>) { |
| let hlsl_sv_position = my_pos; |
| load_from_pixel_local_storage_1(hlsl_sv_position); |
| F_inner(); |
| store_into_pixel_local_storage(hlsl_sv_position); |
| } |
| |
| struct PixelLocal { |
| a : u32, |
| } |
| |
| var<private> P : PixelLocal; |
| |
| fn load_from_pixel_local_storage(my_input : vec4<f32>) { |
| P.a += u32(my_input.x); |
| } |
| |
| fn F_inner() { |
| load_from_pixel_local_storage(vec4f(1.0, 0.0, 0.0, 1.0)); |
| } |
| )"; |
| |
| auto got = Run<PixelLocal>(src, Bindings({{0, 1, core::TexelFormat::kR32Uint}})); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(HLSLPixelLocalTest, ROVStoreFunctionNameUsed) { |
| auto* src = R"( |
| enable chromium_experimental_pixel_local; |
| |
| struct PixelLocal { |
| a : u32, |
| } |
| |
| var<pixel_local> P : PixelLocal; |
| |
| fn store_into_pixel_local_storage(my_input : vec4<f32>) { |
| P.a += u32(my_input.x); |
| } |
| |
| @fragment |
| fn F() { |
| store_into_pixel_local_storage(vec4f(1.0, 0.0, 0.0, 1.0)); |
| } |
| )"; |
| |
| auto* expect = |
| R"( |
| enable chromium_experimental_pixel_local; |
| |
| @binding(1) @group(0) @internal(rov) var pixel_local_a : texture_storage_2d<r32uint, read_write>; |
| |
| fn load_from_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| P.a = textureLoad(pixel_local_a, rov_texcoord).x; |
| } |
| |
| fn store_into_pixel_local_storage_1(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| textureStore(pixel_local_a, rov_texcoord, vec4u(P.a)); |
| } |
| |
| @fragment |
| fn F(@builtin(position) my_pos : vec4<f32>) { |
| let hlsl_sv_position = my_pos; |
| load_from_pixel_local_storage(hlsl_sv_position); |
| F_inner(); |
| store_into_pixel_local_storage_1(hlsl_sv_position); |
| } |
| |
| struct PixelLocal { |
| a : u32, |
| } |
| |
| var<private> P : PixelLocal; |
| |
| fn store_into_pixel_local_storage(my_input : vec4<f32>) { |
| P.a += u32(my_input.x); |
| } |
| |
| fn F_inner() { |
| store_into_pixel_local_storage(vec4f(1.0, 0.0, 0.0, 1.0)); |
| } |
| )"; |
| |
| auto got = Run<PixelLocal>(src, Bindings({{0, 1, core::TexelFormat::kR32Uint}})); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(HLSLPixelLocalTest, NewBuiltinPositionVariableNamesUsed) { |
| auto* src = R"( |
| enable chromium_experimental_pixel_local; |
| |
| struct PixelLocal { |
| a : u32, |
| } |
| |
| var<pixel_local> P : PixelLocal; |
| |
| @fragment |
| fn F(@location(0) my_pos : vec4f) { |
| let hlsl_sv_position = my_pos * 2; |
| P.a += u32(hlsl_sv_position.y); |
| } |
| )"; |
| |
| auto* expect = |
| R"( |
| enable chromium_experimental_pixel_local; |
| |
| @binding(1) @group(0) @internal(rov) var pixel_local_a : texture_storage_2d<r32uint, read_write>; |
| |
| fn load_from_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| P.a = textureLoad(pixel_local_a, rov_texcoord).x; |
| } |
| |
| fn store_into_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| textureStore(pixel_local_a, rov_texcoord, vec4u(P.a)); |
| } |
| |
| @fragment |
| fn F(@location(0) my_pos : vec4f, @builtin(position) my_pos_1 : vec4<f32>) { |
| let hlsl_sv_position_1 = my_pos_1; |
| load_from_pixel_local_storage(hlsl_sv_position_1); |
| F_inner(my_pos); |
| store_into_pixel_local_storage(hlsl_sv_position_1); |
| } |
| |
| struct PixelLocal { |
| a : u32, |
| } |
| |
| var<private> P : PixelLocal; |
| |
| fn F_inner(my_pos : vec4f) { |
| let hlsl_sv_position = (my_pos * 2); |
| P.a += u32(hlsl_sv_position.y); |
| } |
| )"; |
| |
| auto got = Run<PixelLocal>(src, Bindings({{0, 1, core::TexelFormat::kR32Uint}})); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(HLSLPixelLocalTest, WithInvariantBuiltinInputParameter) { |
| auto* src = R"( |
| enable chromium_experimental_pixel_local; |
| |
| struct PixelLocal { |
| a : u32, |
| } |
| |
| var<pixel_local> P : PixelLocal; |
| |
| @fragment |
| fn F(@invariant @builtin(position) pos : vec4f) { |
| P.a += u32(pos.x); |
| } |
| )"; |
| |
| auto* expect = |
| R"( |
| enable chromium_experimental_pixel_local; |
| |
| @binding(1) @group(0) @internal(rov) var pixel_local_a : texture_storage_2d<r32uint, read_write>; |
| |
| fn load_from_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| P.a = textureLoad(pixel_local_a, rov_texcoord).x; |
| } |
| |
| fn store_into_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| textureStore(pixel_local_a, rov_texcoord, vec4u(P.a)); |
| } |
| |
| @fragment |
| fn F(@invariant @builtin(position) pos : vec4f) { |
| let hlsl_sv_position = pos; |
| load_from_pixel_local_storage(hlsl_sv_position); |
| F_inner(pos); |
| store_into_pixel_local_storage(hlsl_sv_position); |
| } |
| |
| struct PixelLocal { |
| a : u32, |
| } |
| |
| var<private> P : PixelLocal; |
| |
| fn F_inner(pos : vec4f) { |
| P.a += u32(pos.x); |
| } |
| )"; |
| |
| auto got = Run<PixelLocal>(src, Bindings({{0, 1, core::TexelFormat::kR32Uint}})); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(HLSLPixelLocalTest, WithInvariantBuiltinInputStructParameter) { |
| auto* src = R"( |
| enable chromium_experimental_pixel_local; |
| |
| struct PixelLocal { |
| a : u32, |
| } |
| |
| var<pixel_local> P : PixelLocal; |
| |
| struct In { |
| @invariant @builtin(position) pos : vec4f, |
| } |
| |
| @fragment |
| fn F(in : In) { |
| P.a += u32(in.pos.x); |
| } |
| )"; |
| |
| auto* expect = |
| R"( |
| enable chromium_experimental_pixel_local; |
| |
| @binding(1) @group(0) @internal(rov) var pixel_local_a : texture_storage_2d<r32uint, read_write>; |
| |
| fn load_from_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| P.a = textureLoad(pixel_local_a, rov_texcoord).x; |
| } |
| |
| fn store_into_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| textureStore(pixel_local_a, rov_texcoord, vec4u(P.a)); |
| } |
| |
| @fragment |
| fn F(in : In) { |
| let hlsl_sv_position = in.pos; |
| load_from_pixel_local_storage(hlsl_sv_position); |
| F_inner(in); |
| store_into_pixel_local_storage(hlsl_sv_position); |
| } |
| |
| struct PixelLocal { |
| a : u32, |
| } |
| |
| var<private> P : PixelLocal; |
| |
| struct In { |
| @invariant @builtin(position) |
| pos : vec4f, |
| } |
| |
| fn F_inner(in : In) { |
| P.a += u32(in.pos.x); |
| } |
| )"; |
| |
| auto got = Run<PixelLocal>(src, Bindings({{0, 1, core::TexelFormat::kR32Uint}})); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(HLSLPixelLocalTest, WithLocationInputParameter) { |
| auto* src = R"( |
| enable chromium_experimental_pixel_local; |
| |
| struct PixelLocal { |
| a : u32, |
| } |
| |
| var<pixel_local> P : PixelLocal; |
| |
| @fragment |
| fn F(@location(0) a : vec4f, @interpolate(flat) @location(1) b : vec4f) { |
| P.a += u32(a.x) + u32(b.y); |
| } |
| )"; |
| |
| auto* expect = |
| R"( |
| enable chromium_experimental_pixel_local; |
| |
| @binding(1) @group(0) @internal(rov) var pixel_local_a : texture_storage_2d<r32uint, read_write>; |
| |
| fn load_from_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| P.a = textureLoad(pixel_local_a, rov_texcoord).x; |
| } |
| |
| fn store_into_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| textureStore(pixel_local_a, rov_texcoord, vec4u(P.a)); |
| } |
| |
| @fragment |
| fn F(@location(0) a : vec4f, @interpolate(flat) @location(1) b : vec4f, @builtin(position) my_pos : vec4<f32>) { |
| let hlsl_sv_position = my_pos; |
| load_from_pixel_local_storage(hlsl_sv_position); |
| F_inner(a, b); |
| store_into_pixel_local_storage(hlsl_sv_position); |
| } |
| |
| struct PixelLocal { |
| a : u32, |
| } |
| |
| var<private> P : PixelLocal; |
| |
| fn F_inner(a : vec4f, b : vec4f) { |
| P.a += (u32(a.x) + u32(b.y)); |
| } |
| )"; |
| |
| auto got = Run<PixelLocal>(src, Bindings({{0, 1, core::TexelFormat::kR32Uint}})); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(HLSLPixelLocalTest, WithLocationInputStructParameter) { |
| auto* src = R"( |
| enable chromium_experimental_pixel_local; |
| |
| struct PixelLocal { |
| a : u32, |
| } |
| |
| var<pixel_local> P : PixelLocal; |
| |
| struct In { |
| @location(0) a : vec4f, |
| @interpolate(flat) @location(1) b : vec4f, |
| } |
| |
| @fragment |
| fn F(in : In) { |
| P.a += u32(in.a.x) + u32(in.b.y); |
| } |
| )"; |
| |
| auto* expect = |
| R"( |
| enable chromium_experimental_pixel_local; |
| |
| @binding(1) @group(0) @internal(rov) var pixel_local_a : texture_storage_2d<r32uint, read_write>; |
| |
| fn load_from_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| P.a = textureLoad(pixel_local_a, rov_texcoord).x; |
| } |
| |
| fn store_into_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| textureStore(pixel_local_a, rov_texcoord, vec4u(P.a)); |
| } |
| |
| @fragment |
| fn F(in : In, @builtin(position) my_pos : vec4<f32>) { |
| let hlsl_sv_position = my_pos; |
| load_from_pixel_local_storage(hlsl_sv_position); |
| F_inner(in); |
| store_into_pixel_local_storage(hlsl_sv_position); |
| } |
| |
| struct PixelLocal { |
| a : u32, |
| } |
| |
| var<private> P : PixelLocal; |
| |
| struct In { |
| @location(0) |
| a : vec4f, |
| @interpolate(flat) @location(1) |
| b : vec4f, |
| } |
| |
| fn F_inner(in : In) { |
| P.a += (u32(in.a.x) + u32(in.b.y)); |
| } |
| )"; |
| |
| auto got = Run<PixelLocal>(src, Bindings({{0, 1, core::TexelFormat::kR32Uint}})); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(HLSLPixelLocalTest, WithBuiltinAndLocationInputParameter) { |
| auto* src = R"( |
| enable chromium_experimental_pixel_local; |
| |
| struct PixelLocal { |
| a : u32, |
| } |
| |
| var<pixel_local> P : PixelLocal; |
| |
| @fragment |
| fn F(@builtin(position) pos : vec4f, @location(0) uv : vec4f) { |
| P.a += u32(pos.x) + u32(uv.x); |
| } |
| )"; |
| |
| auto* expect = |
| R"( |
| enable chromium_experimental_pixel_local; |
| |
| @binding(1) @group(0) @internal(rov) var pixel_local_a : texture_storage_2d<r32uint, read_write>; |
| |
| fn load_from_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| P.a = textureLoad(pixel_local_a, rov_texcoord).x; |
| } |
| |
| fn store_into_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| textureStore(pixel_local_a, rov_texcoord, vec4u(P.a)); |
| } |
| |
| @fragment |
| fn F(@builtin(position) pos : vec4f, @location(0) uv : vec4f) { |
| let hlsl_sv_position = pos; |
| load_from_pixel_local_storage(hlsl_sv_position); |
| F_inner(pos, uv); |
| store_into_pixel_local_storage(hlsl_sv_position); |
| } |
| |
| struct PixelLocal { |
| a : u32, |
| } |
| |
| var<private> P : PixelLocal; |
| |
| fn F_inner(pos : vec4f, uv : vec4f) { |
| P.a += (u32(pos.x) + u32(uv.x)); |
| } |
| )"; |
| |
| auto got = Run<PixelLocal>(src, Bindings({{0, 1, core::TexelFormat::kR32Uint}})); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(HLSLPixelLocalTest, WithBuiltinAndLocationInputStructParameter) { |
| auto* src = R"( |
| enable chromium_experimental_pixel_local; |
| |
| struct PixelLocal { |
| a : u32, |
| } |
| |
| var<pixel_local> P : PixelLocal; |
| |
| struct In { |
| @builtin(position) pos : vec4f, |
| @location(0) uv : vec4f, |
| } |
| |
| @fragment |
| fn F(in : In) { |
| P.a += u32(in.pos.x) + u32(in.uv.x); |
| } |
| )"; |
| |
| auto* expect = |
| R"( |
| enable chromium_experimental_pixel_local; |
| |
| @binding(1) @group(0) @internal(rov) var pixel_local_a : texture_storage_2d<r32uint, read_write>; |
| |
| fn load_from_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| P.a = textureLoad(pixel_local_a, rov_texcoord).x; |
| } |
| |
| fn store_into_pixel_local_storage(my_input : vec4<f32>) { |
| let rov_texcoord = vec2u(my_input.xy); |
| textureStore(pixel_local_a, rov_texcoord, vec4u(P.a)); |
| } |
| |
| @fragment |
| fn F(in : In) { |
| let hlsl_sv_position = in.pos; |
| load_from_pixel_local_storage(hlsl_sv_position); |
| F_inner(in); |
| store_into_pixel_local_storage(hlsl_sv_position); |
| } |
| |
| struct PixelLocal { |
| a : u32, |
| } |
| |
| var<private> P : PixelLocal; |
| |
| struct In { |
| @builtin(position) |
| pos : vec4f, |
| @location(0) |
| uv : vec4f, |
| } |
| |
| fn F_inner(in : In) { |
| P.a += (u32(in.pos.x) + u32(in.uv.x)); |
| } |
| )"; |
| |
| auto got = Run<PixelLocal>(src, Bindings({{0, 1, core::TexelFormat::kR32Uint}})); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| } // namespace |
| } // namespace tint::hlsl::writer |